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https://github.com/maxartz15/MA_TextureAtlasser.git
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max
b2ccdb2273
The duplicate function now copies all 8 UV channels. So your lightmap UV's don't get lost! |
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.. | ||
EditorUtils | ||
MeshUtils | ||
PrefabUtils | ||
StringUtils | ||
TextureUtils | ||
EditorUtils.meta | ||
MeshUtils.meta | ||
PrefabUtils.meta | ||
StringUtils.meta | ||
TextureUtils.meta |