maxandClaude Fable 5.1 3f67eef9aa Initial version of .NET Solution Launcher
Startup project and solution configuration (Debug|x64, Test|x64, ...) in
the status bar, with build and debug tasks that pass both configuration
and platform. Made for DotRush, whose build never passes -p:Platform and
whose status item shows the configuration but not the project.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0169iPWwKHZoBTNN9qwXiwqk
2026-09-08 13:10:55 +02:00

.NET Solution Launcher

Startup project and solution configuration in the status bar, with build and debug that actually use them. Built for DotRush, next to the .NET Hot Reload extension in this repo.

$(project) MyGame.Editor   $(settings-gear) Test | x64   $(debug-alt)
  • The project item shows which .csproj is the startup project, and picks another one from the executables in the solution (Runtime is a library, so it is not offered).
  • The configuration item shows the solution configuration — Debug | x64, Test | x64, Release | Any CPU — exactly as MyGame.sln lists them.
  • The debug button builds with that configuration and launches the startup project.

Why, when DotRush already has a status bar item

DotRush shows Debug | net10.0. Two things are missing from that:

  1. The project name. It is in the tooltip only. With three executables in the solution (Builder, Editor, and whatever comes next) that is the thing you need to see.

  2. The platform. DotRush's build task runs dotnet build <project> -p:Configuration=X with no -p:Platform. MSBuild then defaults to AnyCPU, and every property group conditioned on '$(Configuration)|$(Platform)' == 'Debug|x64' is skipped. In this solution that is not cosmetic:

    MyGame.Runtime, Configuration=Debug DefineConstants
    without -p:Platform (what DotRush runs) TRACE;DEBUG
    with -p:Platform=x64 TRACE;LOG_INFO;PROFILING;DEBUG

    So logging and profiling silently vanish, Optimize is never set for Test/Release, and MyGame.Builder loses AllowUnsafeBlocks and fails to compile.

DotRush also cannot be told a configuration from outside — its selection lives in its own workspace state — so this extension owns the build rather than wrapping dotrush: Build. The startup project is synced with DotRush in both directions (dotnetSolution.syncDotRush), so its test explorer, launchSettings.json lookup and ${command:dotrush.activeProjectPath} all agree with what the status bar says.

What a build does

dotnetSolution.buildScope decides (default solution):

Scope Command Notes
solution dotnet build MyGame.sln -c Test -p:Platform=x64 Like Visual Studio's Build Solution. MSBuild maps every project through the .sln: MyGame.* build as Test|x64, MoonWorks as Debug|Any CPU, and the Editor → Builder ProjectDependencies entry is honoured, so the Builder exists before the Editor's post-build step needs it.
project dotnet build MyGame.Editor.csproj -c Test -p:Platform=x64 Only the startup project and its ProjectReferences. Faster, but solution-only dependencies are ignored.

Rebuild adds --no-incremental; Clean runs dotnet clean. All three are tasks of type dotnet-solution, so they show up under Run Task and can be used as preLaunchTask.

What a launch does

program comes from MSBuild, not from guessing: the extension evaluates the startup project with the mapped configuration and platform (dotnet msbuild -getProperty:TargetPath …), which is the only way to get it right here — OutDir comes from Directory.Build.props and AppendTargetFrameworkToOutputPath is off. The result is cached until a project or solution file changes.

The apphost .exe is launched when the project produces one, since vsdbg wants an executable; otherwise it runs dotnet <TargetPath>. Working directory is TargetDir unless dotnetSolution.launch.cwd says otherwise. DotRush's debug configuration provider still runs after this one and fills in justMyCode, symbol options and the console.

Usage

Action How
Pick the startup project Click the project name, or right-click a .csprojSet as Startup Project (.NET Solution)
Pick the configuration Click Debug | x64. Entries the solution does not build the project under are marked with $(warning)
Build / Rebuild / Clean .NET Solution: Build etc., or the dotnet-solution tasks
Debug The $(debug-alt) button, .NET Solution: Debug Startup Project, or F5 with the launch.json entry below
Run without debugging .NET Solution: Run Startup Project (without debugging)
Several .sln files .NET Solution: Select Solution, or dotnetSolution.solution

F5

The first time it sees a solution the extension offers to write a launch.json entry (.NET Solution: Create launch.json and tasks.json entries does it later):

{
    "name": ".NET Solution: Debug startup project",
    "type": "coreclr",
    "request": "launch",
    "program": "${command:dotnetSolution.activeProgram}",
    "cwd": "${command:dotnetSolution.activeTargetDir}",
    "preLaunchTask": "dotnet-solution: Build"
}

The same entry is offered dynamically in the Run and Debug dropdown even without a launch.json. It replaces the DotRush template's ${command:dotrush.activeTargetPath} + preLaunchTask: "dotrush: Build" pair, which is the one that builds without a platform.

Variables for your own launch.json / tasks.json

${command:…} Value
dotnetSolution.activeProgram apphost .exe, or the .dll when there is none
dotnetSolution.activeTargetPath the built assembly
dotnetSolution.activeTargetDir its directory
dotnetSolution.activeProjectPath, activeProjectName the startup project
dotnetSolution.activeSolutionPath the solution
dotnetSolution.activeConfiguration, activePlatform solution configuration, e.g. Test, Any CPU
dotnetSolution.activeProjectConfiguration, activeProjectPlatform what the project gets, e.g. Test, AnyCPU

Settings

Setting Default
dotnetSolution.solution "" Solution to use; empty picks the shallowest, then the largest
dotnetSolution.buildScope solution See above
dotnetSolution.targetFramework "" For TargetFrameworks projects; empty takes the first
dotnetSolution.launch.args / .env / .cwd / .console Passed to the launched application
dotnetSolution.debugType coreclr
dotnetSolution.syncDotRush true Push the startup project to DotRush and follow its changes
dotnetSolution.syncDotRushWorkspaceProperties false Write Configuration=…;Platform=… into dotrush.roslyn.workspaceProperties so IntelliSense sees the same DefineConstants. Off because DotRush reloads its workspace on every change
dotnetSolution.additionalBuildArguments [] Appended to every build

dotrush.roslyn.dotnetSdkDirectory and dotrush.msbuild.additionalEnvironment are honoured, so both extensions use the same SDK.

Tips

  • DotRush's own Debug | net10.0 item can be hidden: right-click the status bar and untick DotRush. Nothing else depends on it once this extension drives the build.
  • The status bar goes to a spinner while a build runs; the build output is in the terminal and the Problems panel ($msCompile).
  • The .NET Solution output channel logs every dotnet invocation.

Development

npm install
npm run compile
npm run test:unit   # parser tests, against D:\Projects\MyGame when present
npm test            # launches VS Code on that folder (SOLUTION_TEST_FOLDER overrides)
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