template-unity-package/Editor/EditorExample.cs
2020-08-23 15:58:28 +02:00

92 lines
3.4 KiB
C#

using UnityEngine;
using UnityEditor;
using UnityEditor.AnimatedValues;
using System.Collections.Generic;
namespace OmiyaGames.Template.Editor
{
///-----------------------------------------------------------------------
/// <remarks>
/// <copyright file="EditorExample.cs" company="Omiya Games">
/// The MIT License (MIT)
///
/// Copyright (c) 2019-2020 Omiya Games
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
/// </copyright>
/// <list type="table">
/// <listheader>
/// <term>Revision</term>
/// <description>Description</description>
/// </listheader>
/// <item>
/// <term>
/// <strong>Version:</strong> 1.0.0<br/>
/// <strong>Date:</strong> 12/31/2019<br/>
/// <strong>Author:</strong> Taro Omiya
/// </term>
/// <description>Initial verison.</description>
/// </item>
/// <item>
/// <term>
/// <strong>Version:</strong> 1.3.0<br/>
/// <strong>Date:</strong> 5/7/2019<br/>
/// <strong>Author:</strong> Taro Omiya
/// </term>
/// <description>
/// Updated documentation to support DocFX.
/// </description>
/// </item>
/// </list>
/// </remarks>
///-----------------------------------------------------------------------
/// <summary>
/// This is an example script for starting an editor inspector.
/// </summary>
/// <seealso cref="RuntimeExample"/>
[CustomEditor(typeof(RuntimeExample))]
public class EditorExample : UnityEditor.Editor
{
/// <summary>
/// An example of a member variable, used to display in the inspector.
/// </summary>
SerializedProperty exampleField;
/// <summary>
/// OnEnable is called on the frame when a script is displayed in the
/// inspector just before OnInspectorGUI is called the first time.
/// </summary>
public void OnEnable()
{
exampleField = serializedObject.FindProperty("exampleField");
}
/// <summary>
/// OnInspectorGUI is called every frame, if this script is displayed
/// in the inspector.
/// </summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(exampleField, true);
serializedObject.ApplyModifiedProperties();
}
}
}