using UnityEngine; using UnityEditor; using UnityEditor.AnimatedValues; using System.Collections.Generic; namespace OmiyaGames.Template.Editor { ///----------------------------------------------------------------------- /// /// /// The MIT License (MIT) /// /// Copyright (c) 2019-2020 Omiya Games /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// /// /// Revision /// Description /// /// /// /// Version: 1.0.0
/// Date: 12/31/2019
/// Author: Taro Omiya ///
/// Initial verison. ///
/// /// /// Version: 1.3.0
/// Date: 5/7/2019
/// Author: Taro Omiya ///
/// /// Updated documentation to support DocFX. /// ///
///
///
///----------------------------------------------------------------------- /// /// This is an example script for starting an editor inspector. /// /// [CustomEditor(typeof(RuntimeExample))] public class EditorExample : UnityEditor.Editor { /// /// An example of a member variable, used to display in the inspector. /// SerializedProperty exampleField; /// /// OnEnable is called on the frame when a script is displayed in the /// inspector just before OnInspectorGUI is called the first time. /// public void OnEnable() { exampleField = serializedObject.FindProperty("exampleField"); } /// /// OnInspectorGUI is called every frame, if this script is displayed /// in the inspector. /// public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(exampleField, true); serializedObject.ApplyModifiedProperties(); } } }