mirror of
https://github.com/maxartz15/template-unity-package.git
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20
Tests/Editor/OmiyaGames.Template.Editor.Tests.asmdef
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20
Tests/Editor/OmiyaGames.Template.Editor.Tests.asmdef
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{
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"name": "OmiyaGames.Template.Editor.Tests",
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"references": [
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"OmiyaGames.Template",
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"OmiyaGames.Template.Editor"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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96
Tests/Editor/TestEditorExample.cs
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96
Tests/Editor/TestEditorExample.cs
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace OmiyaGames.Template.Editor.Tests
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{
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///-----------------------------------------------------------------------
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/// <remarks>
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/// <copyright file="TestEditorExample.cs" company="Omiya Games">
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/// The MIT License (MIT)
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///
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/// Copyright (c) 2019-2020 Omiya Games
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///
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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/// </copyright>
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/// <list type="table">
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/// <listheader>
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/// <term>Revision</term>
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/// <description>Description</description>
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/// </listheader>
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/// <item>
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/// <term>
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/// <strong>Version:</strong> 1.0.0<br/>
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/// <strong>Date:</strong> 12/31/2019<br/>
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/// <strong>Author:</strong> Taro Omiya
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/// </term>
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/// <description>Initial verison.</description>
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/// </item>
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/// <item>
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/// <term>
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/// <strong>Version:</strong> 1.2.0<br/>
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/// <strong>Date:</strong> 4/5/2020<br/>
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/// <strong>Author:</strong> Taro Omiya
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/// </term>
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/// <description>Updated with proper example.</description>
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/// </item>
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/// <item>
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/// <term>
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/// <strong>Version:</strong> 1.3.0<br/>
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/// <strong>Date:</strong> 5/7/2019<br/>
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/// <strong>Author:</strong> Taro Omiya
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/// </term>
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/// <description>Updated documentation to support DocFX.</description>
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/// </item>
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/// </list>
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/// </remarks>
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///-----------------------------------------------------------------------
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/// <summary>
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/// This is an example script for testing a package's editor script.
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/// </summary>
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/// <seealso cref="RuntimeExample"/>
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/// <seealso cref="Editor.EditorExample"/>
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public class TestEditorExample
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{
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/// <summary>
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/// A Test behaves as an ordinary method
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/// </summary>
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[Test]
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public void TestEditorExampleSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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/// <summary>
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/// A UnityTest behaves like a coroutine in Play Mode.
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/// In Edit Mode you can use the following line to skip a frame:
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/// <code>yield return null;</code>
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/// </summary>
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[UnityTest]
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public IEnumerator TestEditorExampleWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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}
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17
Tests/Runtime/OmiyaGames.Template.Tests.asmdef
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17
Tests/Runtime/OmiyaGames.Template.Tests.asmdef
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{
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"name": "OmiyaGames.Template.Tests",
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"references": [
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"OmiyaGames.Template"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"optionalUnityReferences": [
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"TestAssemblies"
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]
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}
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95
Tests/Runtime/TestRuntimeExample.cs
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95
Tests/Runtime/TestRuntimeExample.cs
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@ -0,0 +1,95 @@
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using UnityEngine;
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using UnityEngine.TestTools;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace OmiyaGames.Template.Tests
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{
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///-----------------------------------------------------------------------
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/// <remarks>
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/// <copyright file="TestRuntimeExample.cs" company="Omiya Games">
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/// The MIT License (MIT)
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///
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/// Copyright (c) 2019-2020 Omiya Games
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///
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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/// </copyright>
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/// <list type="table">
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/// <listheader>
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/// <term>Revision</term>
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/// <description>Description</description>
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/// </listheader>
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/// <item>
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/// <term>
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/// <strong>Version:</strong> 1.0.0<br/>
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/// <strong>Date:</strong> 12/31/2019<br/>
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/// <strong>Author:</strong> Taro Omiya
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/// </term>
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/// <description>Initial verison.</description>
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/// </item>
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/// <item>
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/// <term>
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/// <strong>Version:</strong> 1.2.0<br/>
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/// <strong>Date:</strong> 4/5/2020<br/>
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/// <strong>Author:</strong> Taro Omiya
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/// </term>
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/// <description>Updated with proper example.</description>
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/// </item>
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/// <item>
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/// <term>
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/// <strong>Version:</strong> 1.3.0<br/>
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/// <strong>Date:</strong> 5/7/2019<br/>
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/// <strong>Author:</strong> Taro Omiya
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/// </term>
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/// <description>Updated documentation to support DocFX.</description>
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/// </item>
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/// </list>
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/// </remarks>
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///-----------------------------------------------------------------------
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/// <summary>
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/// This is an example script for testing a package's runtime script.
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/// </summary>
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/// <seealso cref="RuntimeExample"/>
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/// <seealso cref="Editor.EditorExample"/>
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public class TestRuntimeExample
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{
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/// <summary>
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/// A Test behaves as an ordinary method
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/// </summary>
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[Test]
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public void TestRuntimeExampleSimplePasses()
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{
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// Use the Assert class to test conditions
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}
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/// <summary>
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/// A UnityTest behaves like a coroutine in Play Mode.
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/// In Edit Mode you can use the following line to skip a frame:
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/// <code>yield return null;</code>
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/// </summary>
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[UnityTest]
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public IEnumerator TestRuntimeExampleEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// Use yield to skip a frame.
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yield return null;
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}
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}
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}
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