template-unity-package/Tests/Runtime/TestRuntimeExample.cs
2020-08-23 15:58:28 +02:00

96 lines
3.5 KiB
C#

using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace OmiyaGames.Template.Tests
{
///-----------------------------------------------------------------------
/// <remarks>
/// <copyright file="TestRuntimeExample.cs" company="Omiya Games">
/// The MIT License (MIT)
///
/// Copyright (c) 2019-2020 Omiya Games
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
/// </copyright>
/// <list type="table">
/// <listheader>
/// <term>Revision</term>
/// <description>Description</description>
/// </listheader>
/// <item>
/// <term>
/// <strong>Version:</strong> 1.0.0<br/>
/// <strong>Date:</strong> 12/31/2019<br/>
/// <strong>Author:</strong> Taro Omiya
/// </term>
/// <description>Initial verison.</description>
/// </item>
/// <item>
/// <term>
/// <strong>Version:</strong> 1.2.0<br/>
/// <strong>Date:</strong> 4/5/2020<br/>
/// <strong>Author:</strong> Taro Omiya
/// </term>
/// <description>Updated with proper example.</description>
/// </item>
/// <item>
/// <term>
/// <strong>Version:</strong> 1.3.0<br/>
/// <strong>Date:</strong> 5/7/2019<br/>
/// <strong>Author:</strong> Taro Omiya
/// </term>
/// <description>Updated documentation to support DocFX.</description>
/// </item>
/// </list>
/// </remarks>
///-----------------------------------------------------------------------
/// <summary>
/// This is an example script for testing a package's runtime script.
/// </summary>
/// <seealso cref="RuntimeExample"/>
/// <seealso cref="Editor.EditorExample"/>
public class TestRuntimeExample
{
/// <summary>
/// A Test behaves as an ordinary method
/// </summary>
[Test]
public void TestRuntimeExampleSimplePasses()
{
// Use the Assert class to test conditions
}
/// <summary>
/// A UnityTest behaves like a coroutine in Play Mode.
/// In Edit Mode you can use the following line to skip a frame:
/// <code>yield return null;</code>
/// </summary>
[UnityTest]
public IEnumerator TestRuntimeExampleEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}