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Editor/EditorExample.cs
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Editor/EditorExample.cs
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using System.Collections.Generic;
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namespace OmiyaGames.Template.Editor
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{
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///-----------------------------------------------------------------------
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/// <remarks>
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/// <copyright file="EditorExample.cs" company="Omiya Games">
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/// The MIT License (MIT)
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///
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/// Copyright (c) 2019-2020 Omiya Games
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///
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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/// </copyright>
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/// <list type="table">
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/// <listheader>
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/// <term>Revision</term>
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/// <description>Description</description>
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/// </listheader>
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/// <item>
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/// <term>
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/// <strong>Version:</strong> 1.0.0<br/>
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/// <strong>Date:</strong> 12/31/2019<br/>
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/// <strong>Author:</strong> Taro Omiya
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/// </term>
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/// <description>Initial verison.</description>
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/// </item>
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/// <item>
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/// <term>
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/// <strong>Version:</strong> 1.3.0<br/>
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/// <strong>Date:</strong> 5/7/2019<br/>
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/// <strong>Author:</strong> Taro Omiya
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/// </term>
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/// <description>
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/// Updated documentation to support DocFX.
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/// </description>
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/// </item>
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/// </list>
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/// </remarks>
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///-----------------------------------------------------------------------
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/// <summary>
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/// This is an example script for starting an editor inspector.
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/// </summary>
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/// <seealso cref="RuntimeExample"/>
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[CustomEditor(typeof(RuntimeExample))]
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public class EditorExample : UnityEditor.Editor
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{
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/// <summary>
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/// An example of a member variable, used to display in the inspector.
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/// </summary>
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SerializedProperty exampleField;
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/// <summary>
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/// OnEnable is called on the frame when a script is displayed in the
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/// inspector just before OnInspectorGUI is called the first time.
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/// </summary>
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public void OnEnable()
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{
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exampleField = serializedObject.FindProperty("exampleField");
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}
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/// <summary>
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/// OnInspectorGUI is called every frame, if this script is displayed
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/// in the inspector.
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/// </summary>
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(exampleField, true);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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16
Editor/OmiyaGames.Template.Editor.asmdef
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Editor/OmiyaGames.Template.Editor.asmdef
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{
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"name": "OmiyaGames.Template.Editor",
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"references": [
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"OmiyaGames.Template"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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}
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