AreaLight
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Handle the reversed depth buffer in 5.5
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2016-11-02 17:07:52 +01:00 |
LightManager
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Added the project.
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2016-11-01 13:25:56 +01:00 |
LightOverride
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Added the project.
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2016-11-01 13:25:56 +01:00 |
MinValueAttribute
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Added the project.
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2016-11-01 13:25:56 +01:00 |
Scenes
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An example of handling transparent objects.
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2016-11-06 00:21:11 +01:00 |
TubeLight
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Added the project.
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2016-11-01 13:25:56 +01:00 |
VolumetricFog
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Upgrade to Unity 5.6
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2017-04-04 12:27:05 +02:00 |
Wind
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Added the project.
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2016-11-01 13:25:56 +01:00 |
AreaLight.meta
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Added the project.
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2016-11-01 13:25:56 +01:00 |
LightManager.meta
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Added the project.
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2016-11-01 13:25:56 +01:00 |
LightOverride.meta
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Added the project.
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2016-11-01 13:25:56 +01:00 |
MinValueAttribute.meta
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Added the project.
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2016-11-01 13:25:56 +01:00 |
Scenes.meta
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Added the project.
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2016-11-01 13:25:56 +01:00 |
TubeLight.meta
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Added the project.
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2016-11-01 13:25:56 +01:00 |
VolumetricFog.meta
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Added the project.
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2016-11-01 13:25:56 +01:00 |
Wind.meta
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Added the project.
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2016-11-01 13:25:56 +01:00 |