VolumetricLighting/Assets/VolumetricFog/Shaders
2017-04-19 17:23:28 +02:00
..
ApplyToOpaque.shader Added the project. 2016-11-01 13:25:56 +01:00
ApplyToOpaque.shader.meta Added the project. 2016-11-01 13:25:56 +01:00
BlurShadowmap.shader Handle the reversed depth buffer in 5.5 2016-11-02 17:07:52 +01:00
BlurShadowmap.shader.meta Added the project. 2016-11-01 13:25:56 +01:00
CopyShadowParams.shader Added the project. 2016-11-01 13:25:56 +01:00
CopyShadowParams.shader.meta Added the project. 2016-11-01 13:25:56 +01:00
Debug.shader Added the project. 2016-11-01 13:25:56 +01:00
Debug.shader.meta Added the project. 2016-11-01 13:25:56 +01:00
InjectLightingAndDensity.compute Remove the unused dir shadowmap stuff. 2017-04-19 17:23:28 +02:00
InjectLightingAndDensity.compute.meta Added the project. 2016-11-01 13:25:56 +01:00
noise.png Added the project. 2016-11-01 13:25:56 +01:00
noise.png.meta Added the project. 2016-11-01 13:25:56 +01:00
Scatter.compute Improved transmission with an integral over slice depth - behaves nic… 2017-04-06 13:53:09 +02:00
Scatter.compute.meta Added the project. 2016-11-01 13:25:56 +01:00
Shadowmap.shader Upgrade to Unity 5.6 2017-04-04 12:27:05 +02:00
Shadowmap.shader.meta Added the project. 2016-11-01 13:25:56 +01:00
VolumetricFog.cginc Added the project. 2016-11-01 13:25:56 +01:00
VolumetricFog.cginc.meta Added the project. 2016-11-01 13:25:56 +01:00