mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-14 16:25:32 +01:00
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Unity.Entities;
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using Unity.Mathematics;
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using TAO.VertexAnimation;
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public class CharacterAnimationSystem : SystemBase
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{
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protected override void OnUpdate()
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{
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float deltaTime = UnityEngine.Time.deltaTime;
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Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
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Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac, ref CharacterAnimationComponent cac) =>
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{
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// Get the animation lib data.
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ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
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// Set the animation index on the AnimatorComponent to play this animation.
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ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, cac.curAnimation);
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// 'Play' the actual animation.
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ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
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if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
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{
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// Set time. Using the difference to smoothen out animations when looping.
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//ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
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ac.animationTime = 0;
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// Select new animation to play.
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if (random.NextBool())
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{
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cac.curAnimation = cac.idle;
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}
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else
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{
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cac.curAnimation = cac.run;
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}
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}
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}).ScheduleParallel();
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}
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} |