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https://github.com/maxartz15/VertexAnimation.git
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max
abd6cc9e9e
MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one. AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations. Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
13 lines
298 B
C#
13 lines
298 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TAO.VertexAnimation.Editor
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{
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[CreateAssetMenu(fileName = "new AssetConverter", menuName = "VA_Animation/AssetConverter", order = 400)]
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public class VA_AssetConverter : ScriptableObject
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{
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}
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}
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