VertexAnimation/Runtime/Scripts/ModelBaker
max c465ec6585 Simplify editor
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
..
AnimationBaker.cs GenerateTexture2DArray in ModelBaker 2021-01-18 13:42:45 +01:00
AnimationBaker.cs.meta ModelBaker Test 2021-01-09 15:56:38 +01:00
AnimationMaterial.cs Model Baker Updates 2021-01-14 00:45:25 +01:00
AnimationMaterial.cs.meta Model Baker Updates 2021-01-14 00:45:25 +01:00
MeshCombiner.cs MeshSimplifier 2021-01-17 04:27:57 +01:00
MeshCombiner.cs.meta ModelBaker Test 2021-01-09 15:56:38 +01:00
MeshLodGenerator.cs MeshSimplifier 2021-01-17 04:27:57 +01:00
MeshLodGenerator.cs.meta MeshSimplifier 2021-01-17 04:27:57 +01:00
MeshSimplifier.cs MeshSimplifier 2021-01-17 04:27:57 +01:00
MeshSimplifier.cs.meta MeshSimplifier 2021-01-17 04:27:57 +01:00
MeshUtils.cs MeshSimplifier 2021-01-17 04:27:57 +01:00
MeshUtils.cs.meta MeshSimplifier 2021-01-17 04:27:57 +01:00
NamingConventionUtils.cs Simplify editor 2021-01-19 13:59:31 +01:00
NamingConventionUtils.cs.meta Simplify data. 2021-01-19 01:18:25 +01:00
VectorUtils.cs ModelBaker Test 2021-01-09 15:56:38 +01:00
VectorUtils.cs.meta ModelBaker Test 2021-01-09 15:56:38 +01:00