mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-14 16:25:32 +01:00
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
using UnityEngine;
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namespace tech_art_outsource.vertex_animation
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{
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public class VA_MaterialSetup : MonoBehaviour
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{
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public TextAsset m_animationJson = null;
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[HideInInspector]
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public AnimationData m_animationData = null;
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private Material m_material = null;
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// Start is called before the first frame update
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void Start()
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{
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m_animationData = JsonUtility.FromJson<AnimationData>(m_animationJson.text);
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m_material = GetComponent<MeshRenderer>().material;
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m_material.SetInt("_numOfFrames", int.Parse(m_animationData.vertex_animation_textures1[0]._numOfFrames));
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m_material.SetFloat("_paddedX", float.Parse(m_animationData.vertex_animation_textures1[0]._paddedX));
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m_material.SetFloat("_paddedY", float.Parse(m_animationData.vertex_animation_textures1[0]._paddedY));
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m_material.SetFloat("_pivMax", float.Parse(m_animationData.vertex_animation_textures1[0]._pivMax));
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m_material.SetFloat("_pivMin", float.Parse(m_animationData.vertex_animation_textures1[0]._pivMin));
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m_material.SetFloat("_posMax", float.Parse(m_animationData.vertex_animation_textures1[0]._posMax));
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m_material.SetFloat("_posMin", float.Parse(m_animationData.vertex_animation_textures1[0]._posMin));
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m_material.SetFloat("_speed", float.Parse(m_animationData.vertex_animation_textures1[0]._speed));
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}
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}
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[System.Serializable]
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public class AnimationData
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{
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public AnimData[] vertex_animation_textures1;
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}
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[System.Serializable]
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public class AnimData
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{
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public string _doubleTex;
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public string _height;
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public string _normData;
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public string _numOfFrames;
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public string _packNorm;
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public string _packPscale;
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public string _paddedX;
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public string _paddedY;
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public string _pivMax;
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public string _pivMin;
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public string _posMax;
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public string _posMin;
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public string _scaleMax;
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public string _scaleMin;
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public string _speed;
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public string _width;
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}
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} |