mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-14 00:05:35 +01:00
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Unity.Entities;
|
|
using Unity.Transforms;
|
|
using Unity.Mathematics;
|
|
|
|
public class SpawnerSystem : SystemBase
|
|
{
|
|
private EntityCommandBufferSystem enityCommandBufferSystem;
|
|
|
|
protected override void OnCreate()
|
|
{
|
|
enityCommandBufferSystem = World.GetOrCreateSystem<EndSimulationEntityCommandBufferSystem>();
|
|
}
|
|
|
|
protected override void OnUpdate()
|
|
{
|
|
var commandBuffer = enityCommandBufferSystem.CreateCommandBuffer().AsParallelWriter();
|
|
|
|
Entities.ForEach((Entity entity, int entityInQueryIndex, ref SpawnerComponent spawner, ref LocalToWorld location) =>
|
|
{
|
|
for (var x = 0; x < spawner.countX; x++)
|
|
{
|
|
for (var y = 0; y < spawner.countY; y++)
|
|
{
|
|
for (int z = 0; z < spawner.countZ; z++)
|
|
{
|
|
var instance = commandBuffer.Instantiate(entityInQueryIndex, spawner.entity);
|
|
|
|
// Place the instantiated in a grid with some noise
|
|
var position = math.transform(location.Value, new float3(x * spawner.spaceX, y * spawner.spaceY, z * spawner.spaceZ));
|
|
commandBuffer.SetComponent(entityInQueryIndex, instance, new Translation { Value = position });
|
|
}
|
|
}
|
|
}
|
|
|
|
commandBuffer.DestroyEntity(entityInQueryIndex, entity);
|
|
})
|
|
.WithName("SpawnerSystem")
|
|
.ScheduleParallel();
|
|
|
|
enityCommandBufferSystem.AddJobHandleForProducer(Dependency);
|
|
}
|
|
}
|