VertexAnimation/Runtime/Scripts/VA_AnimatorSystem.cs
2021-01-25 21:42:08 +01:00

41 lines
1.1 KiB
C#

using Unity.Entities;
using Unity.Transforms;
using Unity.Mathematics;
namespace TAO.VertexAnimation
{
// System to update all the animations.
public class VA_AnimatorSystem : SystemBase
{
protected override void OnUpdate()
{
var animationData = GetComponentDataFromEntity<VA_AnimationDataComponent>(false);
Entities.ForEach((ref VA_AnimatorComponent ac, in DynamicBuffer<Child> children) =>
{
for (int i = 0; i < children.Length; i++)
{
// Get child.
Entity child = children[i].Value;
// Get the animation lib data.
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
animationData[child] = new VA_AnimationDataComponent
{
Value = new float4
{
x = ac.animationTime,
y = VA_AnimationLibraryUtils.GetAnimationMapIndex(ref animationsRef, ac.animationIndex),
z = VA_AnimationLibraryUtils.GetColorMapIndex(ref animationsRef, ac.animationIndex),
w = 0
}
};
}
})
.WithNativeDisableContainerSafetyRestriction(animationData)
.WithName("VA_AnimatorSystem")
.ScheduleParallel();
}
}
}