Update README.md

- Readme info
- License fix
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MIT License
Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code.
Copyright (c) 2020 Tech Art Outsource
Permission is hereby granted, free of charge, to any person obtaining a copy

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- Interpolation
- Normal encoding and decoding
- Shader graph support
- Animation blending
### Model Baker
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- Example 2: Contains an animation system that shows how you could setup animated characters and a spawning system to test performance.
- Example 3: MonoBehaviour example for if you are not using DOTS.
## Extra Info
This project is developed by the TAO (Tech Art Outsource) group at BUAS (Breda University of Applied Sciences).
![](Documentation~/Images/BUASLogo.png)
There are plenty of improvements to be made, e.g.:
- (Optional) per bone vertex animation (instead of per-vertex), this can reduce the texture size needed to store the animations.
- Add option to export rotation map separately instead of compressing into the alpha channel, this will make it slower but higher quality.
- The LOD generation is very basic and slow, the ability to swap out algorithms would be cool.
Split different modules into separate packages (LOD generation, animation baker + shaders, and the animation system)?
## Used By
- [Project Castle](https://store.steampowered.com/app/1517150/Project_Castle/)
- [Vedelem: The Golden Horde](https://store.steampowered.com/app/1517150/Vedelem_The_Golden_Horde/)
- Your project?
## LICENSE