diff --git a/Documentation~/Images/BUASLogo.png b/Documentation~/Images/BUASLogo.png new file mode 100644 index 0000000..03c356e Binary files /dev/null and b/Documentation~/Images/BUASLogo.png differ diff --git a/LICENSE.md b/LICENSE.md index dc615c7..113f902 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -1,7 +1,5 @@ MIT License -Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code. - Copyright (c) 2020 Tech Art Outsource Permission is hereby granted, free of charge, to any person obtaining a copy @@ -20,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. +SOFTWARE. \ No newline at end of file diff --git a/README.md b/README.md index 027a441..b870bba 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,6 @@ Render tens of thousands of models at the same time each with its own animation - Interpolation - Normal encoding and decoding - Shader graph support - - Animation blending ### Model Baker @@ -70,10 +69,23 @@ Full shader graph support. - Example 2: Contains an animation system that shows how you could setup animated characters and a spawning system to test performance. - Example 3: MonoBehaviour example for if you are not using DOTS. +## Extra Info + +This project is developed by the TAO (Tech Art Outsource) group at BUAS (Breda University of Applied Sciences). + +![](Documentation~/Images/BUASLogo.png) + +There are plenty of improvements to be made, e.g.: +- (Optional) per bone vertex animation (instead of per-vertex), this can reduce the texture size needed to store the animations. +- Add option to export rotation map separately instead of compressing into the alpha channel, this will make it slower but higher quality. +- The LOD generation is very basic and slow, the ability to swap out algorithms would be cool. +Split different modules into separate packages (LOD generation, animation baker + shaders, and the animation system)? + ## Used By -- [Project Castle](https://store.steampowered.com/app/1517150/Project_Castle/) +- [Vedelem: The Golden Horde](https://store.steampowered.com/app/1517150/Vedelem_The_Golden_Horde/) +- Your project? ## LICENSE -Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code. +Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code. \ No newline at end of file