Update README.md

- Readme info
- License fix
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MIT License MIT License
Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code.
Copyright (c) 2020 Tech Art Outsource Copyright (c) 2020 Tech Art Outsource
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
@ -20,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.

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@ -20,7 +20,6 @@ Render tens of thousands of models at the same time each with its own animation
- Interpolation - Interpolation
- Normal encoding and decoding - Normal encoding and decoding
- Shader graph support - Shader graph support
- Animation blending
### Model Baker ### Model Baker
@ -70,10 +69,23 @@ Full shader graph support.
- Example 2: Contains an animation system that shows how you could setup animated characters and a spawning system to test performance. - Example 2: Contains an animation system that shows how you could setup animated characters and a spawning system to test performance.
- Example 3: MonoBehaviour example for if you are not using DOTS. - Example 3: MonoBehaviour example for if you are not using DOTS.
## Extra Info
This project is developed by the TAO (Tech Art Outsource) group at BUAS (Breda University of Applied Sciences).
![](Documentation~/Images/BUASLogo.png)
There are plenty of improvements to be made, e.g.:
- (Optional) per bone vertex animation (instead of per-vertex), this can reduce the texture size needed to store the animations.
- Add option to export rotation map separately instead of compressing into the alpha channel, this will make it slower but higher quality.
- The LOD generation is very basic and slow, the ability to swap out algorithms would be cool.
Split different modules into separate packages (LOD generation, animation baker + shaders, and the animation system)?
## Used By ## Used By
- [Project Castle](https://store.steampowered.com/app/1517150/Project_Castle/) - [Vedelem: The Golden Horde](https://store.steampowered.com/app/1517150/Vedelem_The_Golden_Horde/)
- Your project?
## LICENSE ## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code. Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.