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Update README.md
- Readme info - License fix
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MIT License
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MIT License
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Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code.
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Copyright (c) 2020 Tech Art Outsource
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Copyright (c) 2020 Tech Art Outsource
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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@ -20,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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SOFTWARE.
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18
README.md
18
README.md
@ -20,7 +20,6 @@ Render tens of thousands of models at the same time each with its own animation
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- Interpolation
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- Interpolation
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- Normal encoding and decoding
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- Normal encoding and decoding
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- Shader graph support
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- Shader graph support
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- Animation blending
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### Model Baker
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### Model Baker
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- Example 2: Contains an animation system that shows how you could setup animated characters and a spawning system to test performance.
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- Example 2: Contains an animation system that shows how you could setup animated characters and a spawning system to test performance.
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- Example 3: MonoBehaviour example for if you are not using DOTS.
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- Example 3: MonoBehaviour example for if you are not using DOTS.
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## Extra Info
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This project is developed by the TAO (Tech Art Outsource) group at BUAS (Breda University of Applied Sciences).
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![](Documentation~/Images/BUASLogo.png)
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There are plenty of improvements to be made, e.g.:
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- (Optional) per bone vertex animation (instead of per-vertex), this can reduce the texture size needed to store the animations.
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- Add option to export rotation map separately instead of compressing into the alpha channel, this will make it slower but higher quality.
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- The LOD generation is very basic and slow, the ability to swap out algorithms would be cool.
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Split different modules into separate packages (LOD generation, animation baker + shaders, and the animation system)?
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## Used By
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## Used By
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- [Project Castle](https://store.steampowered.com/app/1517150/Project_Castle/)
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- [Vedelem: The Golden Horde](https://store.steampowered.com/app/1517150/Vedelem_The_Golden_Horde/)
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- Your project?
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## LICENSE
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## LICENSE
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Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
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Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
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