mirror of
				https://github.com/maxartz15/VertexAnimation.git
				synced 2025-11-04 10:25:44 +01:00 
			
		
		
		
	Setup.
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# PACKAGENAME
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Documentation.
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								Documentation~/VertexAnimation.md
									
									
									
									
									
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										3
									
								
								Documentation~/VertexAnimation.md
									
									
									
									
									
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					# VertexAnimation
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					Documentation.
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using UnityEngine;
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					using UnityEngine;
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using UnityEditor;
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					using UnityEditor;
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namespace COMPANYNAME.PACKAGENAME.Editor
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					namespace tech_art_outsource.vertex_animation.Editor
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{
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					{
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}
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					}
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@@ -1,7 +1,7 @@
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{
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					{
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    "name": "COMPANYNAME.PACKAGENAME.Editor",
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					    "name": "tech_art_outsource.vertex_animation.Editor",
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    "references": [
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					    "references": [
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        "COMPANYNAME.PACKAGENAME"
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					        "tech_art_outsource.vertex_animation"
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    ],
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					    ],
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    "includePlatforms": [
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					    "includePlatforms": [
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        "Editor"
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					        "Editor"
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@@ -1,6 +1,6 @@
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MIT License
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					MIT License
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Copyright (c) 2020 COMPANYNAME
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					Copyright (c) 2020 Tech Art Outsource
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Permission is hereby granted, free of charge, to any person obtaining a copy
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					Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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					of this software and associated documentation files (the "Software"), to deal
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# [COMPANYNAME]() - PACKAGENAME
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					# TECH ART OUTSOURCE - VertexAnimation
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Description.
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					Description.
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@@ -6,8 +6,6 @@ Description.
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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					[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
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## LICENSE
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					## LICENSE
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using UnityEngine;
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					using UnityEngine;
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namespace COMPANYNAME.PACKAGENAME
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					namespace tech_art_outsource.vertex_animation
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{
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					{
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}
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					}
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@@ -1,5 +1,5 @@
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{
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					{
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    "name": "COMPANYNAME.PACKAGENAME",
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					    "name": "tech_art_outsource.vertex_animation",
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    "references": [],
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					    "references": [],
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    "includePlatforms": [],
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					    "includePlatforms": [],
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    "excludePlatforms": [],
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					    "excludePlatforms": [],
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{
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    "name": "COMPANYNAME.PACKAGENAME.Editor.Tests",
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    "references": [
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        "COMPANYNAME.PACKAGENAME",
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        "COMPANYNAME.PACKAGENAME.Editor"
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    ],
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    "includePlatforms": [
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        "Editor"
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    ],
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    "excludePlatforms": [],
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    "allowUnsafeCode": false,
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    "overrideReferences": false,
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    "precompiledReferences": [],
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    "autoReferenced": true,
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    "defineConstraints": [],
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    "versionDefines": [],
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    "optionalUnityReferences": [
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        "TestAssemblies"
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    ]
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}
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace COMPANYNAME.PACKAGENAME.Editor.Tests
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{
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    public class TestEditorExample
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    {
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        [Test]
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        public void TestEditorExampleSimplePasses()
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        {
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            // Use the Assert class to test conditions
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        }
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        [UnityTest]
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        public IEnumerator TestEditorExampleWithEnumeratorPasses()
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        {
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            // Use the Assert class to test conditions.
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            // Use yield to skip a frame.
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            yield return null;
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        }
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    }
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}
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@@ -1,17 +0,0 @@
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{
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    "name": "COMPANYNAME.PACKAGENAME.Tests",
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    "references": [
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        "COMPANYNAME.PACKAGENAME"
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    ],
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    "includePlatforms": [],
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    "excludePlatforms": [],
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    "allowUnsafeCode": false,
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    "overrideReferences": false,
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    "precompiledReferences": [],
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    "autoReferenced": true,
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    "defineConstraints": [],
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    "versionDefines": [],
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    "optionalUnityReferences": [
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        "TestAssemblies"
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    ]
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}
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@@ -1,25 +0,0 @@
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using UnityEngine;
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using UnityEngine.TestTools;
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using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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namespace COMPANYNAME.PACKAGENAME.Tests
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{
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    public class TestRuntimeExample
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    {
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        [Test]
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        public void TestRuntimeExampleSimplePasses()
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        {
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            // Use the Assert class to test conditions
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        }
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        [UnityTest]
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        public IEnumerator TestRuntimeExampleEnumeratorPasses()
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        {
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            // Use the Assert class to test conditions.
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            // Use yield to skip a frame.
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            yield return null;
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        }
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    }
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}
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					 | 
				
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										14
									
								
								package.json
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								package.json
									
									
									
									
									
								
							@@ -1,10 +1,10 @@
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{
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					{
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  "name": "com.COMPANYNAME.PACKAGENAME",
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					  "name": "com.tech_art_outsource.vertex_animation",
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  "displayName": "Template Unity Package",
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					  "displayName": "TAO Vertex Animation",
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  "version": "0.1.0",
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					  "version": "0.1.0",
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  "unity": "2019.3",
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					  "unity": "2019.4",
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  "unityRelease": "7f1",
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					  "unityRelease": "10f1",
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  "description": "This is a template package, used as a basis to build a bigger one.",
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					  "description": "Vertex animation shaders and tools.",
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  "category": "Tool",
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					  "category": "Tool",
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  "type": "tool",
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					  "type": "tool",
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  "license": "MIT",
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					  "license": "MIT",
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@@ -17,8 +17,8 @@
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    "com.maxartz15.package1": "0.1.0"
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					    "com.maxartz15.package1": "0.1.0"
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  },
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					  },
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  "keywords": [
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					  "keywords": [
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    "COMPANYNAME",
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					    "tech art outsource",
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    "PACKAGENAME"
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					    "vertex animation"
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  ],
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					  ],
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  "samples": [
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					  "samples": [
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    {
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					    {
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		Reference in New Issue
	
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