VertexAnimation/Editor/EditorExample.cs
max b63ee2ff02 AnimatorSystems test.
P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00

6 lines
82 B
C#

using UnityEngine;
using UnityEditor;
namespace TAO.VertexAnimation.Editor
{
}