mirror of
https://github.com/maxartz15/VertexAnimation.git
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max
b63ee2ff02
P4 sync: - LOD testing. - AnimatorSystems test setup. - AnimationTime and AnimationIndex per mesh. - Vector encoding/decoding.
6 lines
82 B
C#
6 lines
82 B
C#
using UnityEngine;
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using UnityEditor;
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namespace TAO.VertexAnimation.Editor
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{
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} |