mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2025-06-13 14:56:18 +02:00
Auto fill, const asset store name
Auto fill, const asset store name.
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace TAO.VertexAnimation
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{
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[CreateAssetMenu(fileName = "new AnimationBook", menuName = "AnimationBook", order = 0)]
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[CreateAssetMenu(fileName = "new AnimationBook", menuName = "VA_Animation/AnimationBook", order = 400)]
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public class VA_AnimationBook : ScriptableObject
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{
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public int maxFrames;
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@ -149,6 +149,40 @@ namespace TAO.VertexAnimation
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return -1;
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}
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// Auto fill names and frames.
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public void AutoFill()
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{
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if (animationPages != null)
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{
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for (int i = 0; i < animationPages.Count; i++)
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{
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VA_AnimationPage ap = animationPages[i];
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if (ap.textures != null && ap.textures.Count > 0)
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{
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string textureName = ap.textures[0].texture2D.name;
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string[] parts = textureName.Split('_');
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foreach (var p in parts)
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{
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if (p.StartsWith("N-"))
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{
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ap.name = p.Remove(0, 2);
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}
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else if (p.StartsWith("F-"))
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{
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if(int.TryParse(p.Remove(0, 2), out int frames))
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{
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ap.frames = frames;
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}
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}
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}
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}
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animationPages[i] = ap;
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}
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}
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}
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}
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[System.Serializable]
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace TAO.VertexAnimation
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{
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[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "AnimationLibrary", order = 0)]
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[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "VA_Animation/AnimationLibrary", order = 400)]
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public class VA_AnimationLibrary : ScriptableObject
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{
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[SerializeField]
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@ -38,8 +38,7 @@ namespace TAO.VertexAnimation
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BlobAssetReference<VA_AnimationLibraryData> animLibAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationLibraryData>(Allocator.Persistent);
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// Add it to the asset store.
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// TODO: Generate Hash based on Guid.
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BlobAssetStore.TryAdd(new Hash128("AnimationLib"), animLibAssetRef);
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BlobAssetStore.TryAdd(new Hash128(VA_AnimationLibraryUtils.AnimationLibraryAssetStoreName), animLibAssetRef);
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UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
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}
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@ -29,6 +29,8 @@ namespace TAO.VertexAnimation
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public static class VA_AnimationLibraryUtils
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{
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public const string AnimationLibraryAssetStoreName = "VA_AnimationLibrary";
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public static int GetAnimation(ref VA_AnimationLibraryData animationsRef, FixedString32 animationName)
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{
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for (int i = 0; i < animationsRef.animations.Length; i++)
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@ -26,7 +26,7 @@ namespace TAO.VertexAnimation
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{
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protected override void OnUpdate()
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{
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BlobAssetStore.TryGet(new Unity.Entities.Hash128("AnimationLib"), out BlobAssetReference<VA_AnimationLibraryData> animLib);
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BlobAssetStore.TryGet(new Unity.Entities.Hash128(VA_AnimationLibraryUtils.AnimationLibraryAssetStoreName), out BlobAssetReference<VA_AnimationLibraryData> animLib);
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Entities.ForEach((VA_AnimatorComponentAuthoring animator) =>
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{
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