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# TECH ART OUTSOURCE - Vertex Animation # TECH ART OUTSOURCE - Vertex Animation
A base for next block to continue working on. ![ProjectCastle](Documentation~/Images/ProjectCastle_01.gif)
A vertex animation baking tool, shaders, and animation system for Unity DOTS/ECS.
Render tens of thousands of models at the same time each with its own animation state.
## Features
- Vertex animation model baker
- Multiple animations (stored in one Texture2DArray)
- LOD generation
- Prefab generation
- Animation book generation
- DOTS animation system
- Simple API
- Animation library and books
- Shaders
- Lit vertex animation shader
- Interpolation
- Normal encoding and decoding
- Shader graph support
### Model Baker
Artist friendly GUI for converting models.
![ModelBaker](Documentation~/Images/VA_ModelBaker_01.png)
### DOTS Animation System
Sample code to play an animation.
```C#
protected override void OnUpdate()
{
float deltaTime = UnityEngine.Time.deltaTime;
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
{
// Get the animation lib data.
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
// Set the animation index on the AnimatorComponent to play this animation.
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, animationName);
// 'Play' the actual animation.
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
}).ScheduleParallel();
}
```
### Shaders
Lit example shader (build in shader graph).
Full shader graph support.
![Shaders](Documentation~/Images/VA_Shaders_01.png)
## Install ## Install
[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html) [Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
[Documentation](Documentation~/VertexAnimation.md)
## Used By
- [Project Castle]()
## LICENSE ## LICENSE