mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-12-05 01:30:44 +01:00
Added debugging option.
Turn on/off logs.
This commit is contained in:
parent
115f7bbb5b
commit
80b5f697f2
@ -8,6 +8,7 @@ namespace TAO.VertexAnimation
|
||||
public class VA_AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
|
||||
{
|
||||
public VA_AnimationLibrary animationLibrary;
|
||||
public bool debugMode = false;
|
||||
}
|
||||
|
||||
public class VA_AnimationLibraryConversionSystem : GameObjectConversionSystem
|
||||
@ -34,7 +35,11 @@ namespace TAO.VertexAnimation
|
||||
{
|
||||
// Copy data.
|
||||
animationDataArray[i] = animationLib.animationLibrary.animationData[i];
|
||||
UnityEngine.Debug.Log("VA_AnimationLibrary added " + animationDataArray[i].name.ToString());
|
||||
|
||||
if (animationLib.debugMode)
|
||||
{
|
||||
UnityEngine.Debug.Log("VA_AnimationLibrary added " + animationDataArray[i].name.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// Construct blob asset reference.
|
||||
@ -45,7 +50,10 @@ namespace TAO.VertexAnimation
|
||||
// Add it to the asset store.
|
||||
BlobAssetStore.TryAdd(new Hash128(VA_AnimationLibraryUtils.AnimationLibraryAssetStoreName), animLibAssetRef);
|
||||
|
||||
UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
|
||||
if (animationLib.debugMode)
|
||||
{
|
||||
UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
|
||||
}
|
||||
}
|
||||
|
||||
// Remove the entity since we don't need it anymore.
|
||||
|
@ -34,6 +34,7 @@ namespace TAO.VertexAnimation
|
||||
}
|
||||
})
|
||||
.WithNativeDisableContainerSafetyRestriction(animationData)
|
||||
.WithName("VA_AnimatorSystem")
|
||||
.ScheduleParallel();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user