mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-12-05 01:30:44 +01:00
AnimationLibrary start, AnimatorSystem parallel
Base setup animation library. AnimatorSystem now runs in parallel. TextureImporter preset.
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Editor/Presets.meta
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Editor/Presets.meta
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535
Editor/Presets/VertexAnimationTextureImporter.preset
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Editor/Presets/VertexAnimationTextureImporter.preset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!181963792 &2655988077585873504
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30
Runtime/Scripts/VA_AnimationBookSO.cs
Normal file
30
Runtime/Scripts/VA_AnimationBookSO.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TAO.VertexAnimation
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "new AnimationBook", menuName = "AnimationBook", order = 0)]
|
||||||
|
public class VA_AnimationBookSO : ScriptableObject
|
||||||
|
{
|
||||||
|
public int maxFrames;
|
||||||
|
public Material[] materials;
|
||||||
|
public VA_AnimationPage[] animationPages;
|
||||||
|
|
||||||
|
private void Setup()
|
||||||
|
{
|
||||||
|
// TODO: ...
|
||||||
|
// GenerateTextures.
|
||||||
|
// SetupMaterials.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct VA_AnimationPage
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public int frames;
|
||||||
|
public Texture2D texture2D;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Runtime/Scripts/VA_AnimationBookSO.cs.meta
Normal file
11
Runtime/Scripts/VA_AnimationBookSO.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 97cdf8b194bcb83459d952b3cb008113
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -6,46 +6,33 @@ namespace TAO.VertexAnimation
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public struct VA_AnimationData
|
public struct VA_AnimationData
|
||||||
{
|
{
|
||||||
|
public FixedString32 name;
|
||||||
public int frames;
|
public int frames;
|
||||||
public int maxFrames;
|
public int maxFrames;
|
||||||
|
// 1.0f / maxFrames.
|
||||||
|
public float frameTime;
|
||||||
|
// frameTime * frames.
|
||||||
|
public float duration;
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct VA_AnimationDataBlobAsset
|
public struct VA_AnimationLibrary
|
||||||
{
|
{
|
||||||
public BlobArray<VA_AnimationData> animations;
|
public BlobArray<VA_AnimationData> animations;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class VA_AnimationDataBlobAssetConversionSystem : GameObjectConversionSystem
|
public static class VA_AnimationLibraryUtils
|
||||||
{
|
{
|
||||||
protected override void OnUpdate()
|
public static int GetAnimation(ref VA_AnimationLibrary animationsRef, FixedString32 animationName)
|
||||||
{
|
{
|
||||||
BlobAssetReference<VA_AnimationDataBlobAsset> animationDataBlobAssetRef;
|
for (int i = 0; i < animationsRef.animations.Length; i++)
|
||||||
|
{
|
||||||
|
if (animationsRef.animations[i].name == animationName)
|
||||||
|
{
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Blob builder to build.
|
return -1;
|
||||||
using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
|
}
|
||||||
{
|
|
||||||
// Construct the root.
|
|
||||||
ref VA_AnimationDataBlobAsset animationDataBlobAsset = ref blobBuilder.ConstructRoot<VA_AnimationDataBlobAsset>();
|
|
||||||
|
|
||||||
// Set all the data.
|
|
||||||
BlobBuilderArray<VA_AnimationData> animationDataArray = blobBuilder.Allocate(ref animationDataBlobAsset.animations, 2);
|
|
||||||
for (int i = 0; i < animationDataArray.Length; i++)
|
|
||||||
{
|
|
||||||
animationDataArray[i] = new VA_AnimationData
|
|
||||||
{
|
|
||||||
frames = 36,
|
|
||||||
maxFrames = 43
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Construct blob asset reference.
|
|
||||||
animationDataBlobAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationDataBlobAsset>(Allocator.Persistent);
|
|
||||||
|
|
||||||
UnityEngine.Debug.Log("Created: " + animationDataBlobAssetRef.Value.animations.Length.ToString());
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Generate Hash based on Guid.
|
|
||||||
BlobAssetStore.TryAdd(new Hash128("AnimationLib"), animationDataBlobAssetRef);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
49
Runtime/Scripts/VA_AnimationLibraryComponentAuthoring.cs
Normal file
49
Runtime/Scripts/VA_AnimationLibraryComponentAuthoring.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using Unity.Entities;
|
||||||
|
using Unity.Collections;
|
||||||
|
|
||||||
|
namespace TAO.VertexAnimation
|
||||||
|
{
|
||||||
|
[UnityEngine.RequireComponent(typeof(ConvertToEntity))]
|
||||||
|
[UnityEngine.DisallowMultipleComponent]
|
||||||
|
public class VA_AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
|
||||||
|
{
|
||||||
|
public VA_AnimationLibrarySO animationLibrary;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class VA_AnimationLibraryConversionSystem : GameObjectConversionSystem
|
||||||
|
{
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
Entities.ForEach((VA_AnimationLibraryComponentAuthoring animationLib) =>
|
||||||
|
{
|
||||||
|
// Blob builder to build.
|
||||||
|
using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
|
||||||
|
{
|
||||||
|
// Construct the root.
|
||||||
|
ref VA_AnimationLibrary animationDataBlobAsset = ref blobBuilder.ConstructRoot<VA_AnimationLibrary>();
|
||||||
|
|
||||||
|
// Set all the data.
|
||||||
|
BlobBuilderArray<VA_AnimationData> animationDataArray = blobBuilder.Allocate(ref animationDataBlobAsset.animations, animationLib.animationLibrary.animations.Count);
|
||||||
|
|
||||||
|
for (int i = 0; i < animationDataArray.Length; i++)
|
||||||
|
{
|
||||||
|
// Copy data.
|
||||||
|
animationDataArray[i] = animationLib.animationLibrary.animations[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Construct blob asset reference.
|
||||||
|
BlobAssetReference<VA_AnimationLibrary> animLibAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationLibrary>(Allocator.Persistent);
|
||||||
|
|
||||||
|
// Add it to the asset store.
|
||||||
|
// TODO: Generate Hash based on Guid.
|
||||||
|
BlobAssetStore.TryAdd(new Hash128("AnimationLib"), animLibAssetRef);
|
||||||
|
|
||||||
|
UnityEngine.Debug.Log("VA_AnimationLibrary has " + animLibAssetRef.Value.animations.Length.ToString() + " animations.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove the entity since we don't need it anymore.
|
||||||
|
DstEntityManager.DestroyEntity(GetPrimaryEntity(animationLib));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4900528f6fface444826347ebac032b5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
46
Runtime/Scripts/VA_AnimationLibrarySO.cs
Normal file
46
Runtime/Scripts/VA_AnimationLibrarySO.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TAO.VertexAnimation
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "AnimationLibrary", order = 0)]
|
||||||
|
public class VA_AnimationLibrarySO : ScriptableObject
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private VA_AnimationBookSO[] animationBooks;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public List<VA_AnimationData> animations = null;
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
SetupAnimations();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupAnimations()
|
||||||
|
{
|
||||||
|
animations = new List<VA_AnimationData>();
|
||||||
|
|
||||||
|
if (animationBooks != null)
|
||||||
|
{
|
||||||
|
for (int b = 0; b < animationBooks.Length; b++)
|
||||||
|
{
|
||||||
|
if(animationBooks[b].animationPages != null)
|
||||||
|
{
|
||||||
|
for (int p = 0; p < animationBooks[b].animationPages.Length; p++)
|
||||||
|
{
|
||||||
|
animations.Add(new VA_AnimationData
|
||||||
|
{
|
||||||
|
name = new Unity.Collections.FixedString32(animationBooks[b].animationPages[p].name),
|
||||||
|
maxFrames = animationBooks[b].maxFrames,
|
||||||
|
frames = animationBooks[b].animationPages[p].frames,
|
||||||
|
frameTime = 1.0f / animationBooks[b].maxFrames,
|
||||||
|
duration = 1.0f / animationBooks[b].maxFrames * animationBooks[b].animationPages[p].frames
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Runtime/Scripts/VA_AnimationLibrarySO.cs.meta
Normal file
11
Runtime/Scripts/VA_AnimationLibrarySO.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0d1625f26e651894b954faf1934378dc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -17,15 +17,15 @@ namespace TAO.VertexAnimation
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public int animationIndex;
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public int animationIndex;
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public int animationIndexSchedule;
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public int animationIndexSchedule;
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public float animationTime;
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public float animationTime;
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public BlobAssetReference<VA_AnimationDataBlobAsset> animationsRef;
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public BlobAssetReference<VA_AnimationLibrary> animationLibrary;
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||||||
}
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}
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[UpdateAfter(typeof(VA_AnimationDataBlobAssetConversionSystem))]
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[UpdateAfter(typeof(VA_AnimationLibraryConversionSystem))]
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public class VA_AnimatorConversionSystem : GameObjectConversionSystem
|
public class VA_AnimatorConversionSystem : GameObjectConversionSystem
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{
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{
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protected override void OnUpdate()
|
protected override void OnUpdate()
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||||||
{
|
{
|
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BlobAssetStore.TryGet(new Unity.Entities.Hash128("AnimationLib"), out BlobAssetReference<VA_AnimationDataBlobAsset> assetReference);
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BlobAssetStore.TryGet(new Unity.Entities.Hash128("AnimationLib"), out BlobAssetReference<VA_AnimationLibrary> animLib);
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Entities.ForEach((VA_AnimatorComponentAuthoring animator) =>
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Entities.ForEach((VA_AnimatorComponentAuthoring animator) =>
|
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{
|
{
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||||||
@ -37,7 +37,7 @@ namespace TAO.VertexAnimation
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animationIndex = 0,
|
animationIndex = 0,
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animationIndexSchedule = -1,
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animationIndexSchedule = -1,
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animationTime = 0,
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animationTime = 0,
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animationsRef = assetReference
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animationLibrary = animLib
|
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};
|
};
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DstEntityManager.AddComponentData(entity, animatorComponent);
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DstEntityManager.AddComponentData(entity, animatorComponent);
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@ -6,45 +6,6 @@ using Unity.Mathematics;
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namespace TAO.VertexAnimation
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namespace TAO.VertexAnimation
|
||||||
{
|
{
|
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//TODO: SetComponent.
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|
||||||
//TODO: Disable thread safety.
|
|
||||||
//TODO: Blob data for static animation data.
|
|
||||||
|
|
||||||
|
|
||||||
//public class VA_AnimatorSystem : SystemBase
|
|
||||||
//{
|
|
||||||
// private EndSimulationEntityCommandBufferSystem endSimulationEntityCommandBufferSystem;
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|
||||||
|
|
||||||
// protected override void OnCreate()
|
|
||||||
// {
|
|
||||||
// base.OnCreate();
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|
||||||
|
|
||||||
// endSimulationEntityCommandBufferSystem = World.GetExistingSystem<EndSimulationEntityCommandBufferSystem>();
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|
||||||
// }
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|
||||||
|
|
||||||
// protected override void OnUpdate()
|
|
||||||
// {
|
|
||||||
// var ecb = endSimulationEntityCommandBufferSystem.CreateCommandBuffer().AsParallelWriter();
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|
||||||
|
|
||||||
// Entities.ForEach((Entity entity, int entityInQueryIndex, in VA_AnimatorComponent ac, in DynamicBuffer<Child> children) =>
|
|
||||||
// {
|
|
||||||
// for (int i = 0; i < children.Length; i++)
|
|
||||||
// {
|
|
||||||
// // Get child.
|
|
||||||
// Entity child = children[i].Value;
|
|
||||||
|
|
||||||
// // Overwrite existing component.
|
|
||||||
// ecb.AddComponent(entityInQueryIndex, child, new VA_AnimationTimeComponent { Value = ac.animationTime });
|
|
||||||
// ecb.AddComponent(entityInQueryIndex, child, new VA_AnimationIndexComponent { Value = ac.animationIndex });
|
|
||||||
// }
|
|
||||||
// })
|
|
||||||
// .ScheduleParallel();
|
|
||||||
|
|
||||||
// endSimulationEntityCommandBufferSystem.AddJobHandleForProducer(Dependency);
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
//[UpdateBefore(typeof(HybridRendererSystem))]
|
|
||||||
public class VA_AnimatorSystem : SystemBase
|
public class VA_AnimatorSystem : SystemBase
|
||||||
{
|
{
|
||||||
protected override void OnUpdate()
|
protected override void OnUpdate()
|
||||||
@ -59,59 +20,29 @@ namespace TAO.VertexAnimation
|
|||||||
// Get child.
|
// Get child.
|
||||||
Entity child = children[i].Value;
|
Entity child = children[i].Value;
|
||||||
|
|
||||||
// Get a copy of the time Component of the child.
|
atc[child] = new VA_AnimationTimeComponent { Value = ac.animationTime };
|
||||||
VA_AnimationTimeComponent atcCopy = atc[child];
|
|
||||||
// Set new value.
|
|
||||||
atcCopy.Value = ac.animationTime;
|
|
||||||
// Update original.
|
|
||||||
atc[child] = atcCopy;
|
|
||||||
|
|
||||||
VA_AnimationIndexComponent aicCopy = aic[child];
|
//// Get a copy of the time Component of the child.
|
||||||
aicCopy.Value = ac.animationIndex;
|
//VA_AnimationTimeComponent atcCopy = atc[child];
|
||||||
aic[child] = aicCopy;
|
//// Set new value.
|
||||||
|
//atcCopy.Value = ac.animationTime;
|
||||||
|
//// Update original.
|
||||||
|
//atc[child] = atcCopy;
|
||||||
|
|
||||||
|
aic[child] = new VA_AnimationIndexComponent { Value = ac.animationIndex };
|
||||||
|
|
||||||
|
//VA_AnimationIndexComponent aicCopy = aic[child];
|
||||||
|
//aicCopy.Value = ac.animationIndex;
|
||||||
|
//aic[child] = aicCopy;
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.Run();
|
.WithNativeDisableContainerSafetyRestriction(atc)
|
||||||
|
.WithNativeDisableContainerSafetyRestriction(aic)
|
||||||
|
.ScheduleParallel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//public class VA_AnimatorSystem2 : SystemBase
|
// Example systems to update animation parameters.
|
||||||
//{
|
|
||||||
// protected override void OnCreate()
|
|
||||||
// {
|
|
||||||
// base.OnCreate();
|
|
||||||
|
|
||||||
// Enabled = false;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// protected override void OnUpdate()
|
|
||||||
// {
|
|
||||||
// Entities.ForEach((ref VA_AnimatorComponent ac, in DynamicBuffer<Child> children) =>
|
|
||||||
// {
|
|
||||||
// for (int i = 0; i < children.Length; i++)
|
|
||||||
// {
|
|
||||||
// // Get child.
|
|
||||||
// Entity child = children[i].Value;
|
|
||||||
|
|
||||||
// //if(HasComponent<VA_AnimationTimeComponent>(child))
|
|
||||||
// //{
|
|
||||||
// var atc = GetComponent<VA_AnimationTimeComponent>(child);
|
|
||||||
// atc.Value = ac.animationTime;
|
|
||||||
// SetComponent(child, atc);
|
|
||||||
// //}
|
|
||||||
|
|
||||||
// //if(HasComponent<VA_AnimationIndexComponent>(child))
|
|
||||||
// //{
|
|
||||||
// var aic = GetComponent<VA_AnimationIndexComponent>(child);
|
|
||||||
// aic.Value = ac.animationIndex;
|
|
||||||
// SetComponent(child, aic);
|
|
||||||
// //}
|
|
||||||
// }
|
|
||||||
// })
|
|
||||||
// .Run();
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
||||||
public class VA_AnimationTimeSystem : SystemBase
|
public class VA_AnimationTimeSystem : SystemBase
|
||||||
{
|
{
|
||||||
@ -122,20 +53,13 @@ namespace TAO.VertexAnimation
|
|||||||
Entities.ForEach((ref VA_AnimatorComponent ac) =>
|
Entities.ForEach((ref VA_AnimatorComponent ac) =>
|
||||||
{
|
{
|
||||||
// Get the animation lib data.
|
// Get the animation lib data.
|
||||||
ref VA_AnimationDataBlobAsset animationsRef = ref ac.animationsRef.Value;
|
ref VA_AnimationLibrary animationsRef = ref ac.animationLibrary.Value;
|
||||||
int aFrames = animationsRef.animations[ac.animationIndex].frames;
|
|
||||||
int aMaxFrames = animationsRef.animations[ac.animationIndex].maxFrames;
|
|
||||||
|
|
||||||
ac.animationTime += deltaTime;
|
ac.animationTime += deltaTime;
|
||||||
|
|
||||||
// Time per frame.
|
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
||||||
float fTime = 1.0f / aMaxFrames;
|
|
||||||
// Animation time.
|
|
||||||
float cTime = fTime * (aFrames);
|
|
||||||
|
|
||||||
if (ac.animationTime > cTime)
|
|
||||||
{
|
{
|
||||||
ac.animationTime = ac.animationTime - cTime;
|
ac.animationTime = ac.animationTime - animationsRef.animations[ac.animationIndex].duration;
|
||||||
}
|
}
|
||||||
|
|
||||||
}).ScheduleParallel();
|
}).ScheduleParallel();
|
||||||
@ -149,9 +73,14 @@ namespace TAO.VertexAnimation
|
|||||||
{
|
{
|
||||||
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
|
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
|
||||||
{
|
{
|
||||||
//int index = entity.Index % 2;
|
// Get the animation lib data.
|
||||||
//ac.animationIndex = index;
|
ref VA_AnimationLibrary animationLib = ref ac.animationLibrary.Value;
|
||||||
ac.animationIndex = 0;
|
|
||||||
|
int animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationLib, "Shoot");
|
||||||
|
|
||||||
|
//int index = entity.Index % 2;
|
||||||
|
//ac.animationIndex = index;
|
||||||
|
ac.animationIndex = animationIndex;
|
||||||
}).ScheduleParallel();
|
}).ScheduleParallel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,8 @@
|
|||||||
"GUID:8819f35a0fc84499b990e90a4ca1911f",
|
"GUID:8819f35a0fc84499b990e90a4ca1911f",
|
||||||
"GUID:7a450cf7ca9694b5a8bfa3fd83ec635a",
|
"GUID:7a450cf7ca9694b5a8bfa3fd83ec635a",
|
||||||
"GUID:a5baed0c9693541a5bd947d336ec7659",
|
"GUID:a5baed0c9693541a5bd947d336ec7659",
|
||||||
"GUID:d8b63aba1907145bea998dd612889d6b"
|
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||||
|
"GUID:e0cd26848372d4e5c891c569017e11f1"
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
|
Loading…
Reference in New Issue
Block a user