VertexAnimation/Runtime/Scripts/VA_MaterialSetup.cs

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using UnityEngine;
namespace tech_art_outsource.vertex_animation
{
public class VA_MaterialSetup : MonoBehaviour
{
public TextAsset m_animationJson = null;
[HideInInspector]
public AnimationData m_animationData = null;
private Material m_material = null;
// Start is called before the first frame update
void Start()
{
m_animationData = JsonUtility.FromJson<AnimationData>(m_animationJson.text);
m_material = GetComponent<MeshRenderer>().material;
m_material.SetInt("_numOfFrames", int.Parse(m_animationData.vertex_animation_textures1[0]._numOfFrames));
m_material.SetFloat("_paddedX", float.Parse(m_animationData.vertex_animation_textures1[0]._paddedX));
m_material.SetFloat("_paddedY", float.Parse(m_animationData.vertex_animation_textures1[0]._paddedY));
m_material.SetFloat("_pivMax", float.Parse(m_animationData.vertex_animation_textures1[0]._pivMax));
m_material.SetFloat("_pivMin", float.Parse(m_animationData.vertex_animation_textures1[0]._pivMin));
m_material.SetFloat("_posMax", float.Parse(m_animationData.vertex_animation_textures1[0]._posMax));
m_material.SetFloat("_posMin", float.Parse(m_animationData.vertex_animation_textures1[0]._posMin));
m_material.SetFloat("_speed", float.Parse(m_animationData.vertex_animation_textures1[0]._speed));
}
}
[System.Serializable]
public class AnimationData
{
public AnimData[] vertex_animation_textures1;
}
[System.Serializable]
public class AnimData
{
public string _doubleTex;
public string _height;
public string _normData;
public string _numOfFrames;
public string _packNorm;
public string _packPscale;
public string _paddedX;
public string _paddedY;
public string _pivMax;
public string _pivMin;
public string _posMax;
public string _posMin;
public string _scaleMax;
public string _scaleMin;
public string _speed;
public string _width;
}
}