VertexAnimation/Samples~/Example4/Scripts/AntAnimationSystem.cs

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2022-02-19 15:31:34 +01:00
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
namespace TAO.VertexAnimation.Example4
{
public class AntAnimationSystem : SystemBase
{
protected override void OnUpdate()
{
float deltaTime = Time.DeltaTime;
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac, ref AntAnimationComponent cac) =>
{
// Get the animation lib data.
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
// Set the animation index on the AnimatorComponent to play this animation.
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, cac.curAnimation);
// 'Play' the actual animation.
ac.animationTime += deltaTime * animationsRef.animations[ac.animationIndex].frameTime;
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
{
// Set time. Using the difference to smoothen out animations when looping.
//ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
ac.animationTime = 0;
}
}).ScheduleParallel();
}
}
}