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@ -1,4 +1,10 @@
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# Change Log:
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# Change Log:
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## 0.1.4
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- Fix attribute validator..?
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## 0.1.3
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- Fix attribute validator..?
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## 0.1.2
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- ...
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## 0.1.1
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## 0.1.1
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- First prototype of Attribute validator.
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- First prototype of Attribute validator.
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## 0.1.1
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## 0.1.1
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@ -10,6 +10,8 @@ namespace Validator.Editor
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{
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{
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public string MenuName => "Attributes/RequiredAttributeAssetValidator";
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public string MenuName => "Attributes/RequiredAttributeAssetValidator";
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private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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public Report Validate()
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public Report Validate()
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{
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{
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Report report = new Report(nameof(RequiredAttributeAssetValidator));
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Report report = new Report(nameof(RequiredAttributeAssetValidator));
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@ -19,7 +21,8 @@ namespace Validator.Editor
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for (int i = 0; i < objects.Count; i++)
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for (int i = 0; i < objects.Count; i++)
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{
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{
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EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count);
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EditorUtility.DisplayProgressBar("RequiredAttributeAssetValidator", "RequiredAttribute...", (float)i / objects.Count);
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
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let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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where attr.Length == 1
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where attr.Length == 1
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select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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@ -43,6 +46,8 @@ namespace Validator.Editor
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{
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{
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public string MenuName => "Attributes/RequiredAttributeSceneValidator";
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public string MenuName => "Attributes/RequiredAttributeSceneValidator";
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private const BindingFlags flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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public Report Validate()
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public Report Validate()
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{
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{
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Report report = new Report(nameof(RequiredAttributeSceneValidator));
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Report report = new Report(nameof(RequiredAttributeSceneValidator));
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@ -52,7 +57,7 @@ namespace Validator.Editor
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for (int i = 0; i < objects.Count; i++)
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for (int i = 0; i < objects.Count; i++)
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{
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{
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EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count);
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EditorUtility.DisplayProgressBar("RequiredAttributeSceneValidator", "RequiredAttribute...", (float)i / objects.Count);
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields()
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IEnumerable<(FieldInfo FieldInfo, RequiredAttribute Attribute)> fieldsWithRequiredAttribute = from fi in objects[i].GetType().GetFields(flags)
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let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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let attr = fi.GetCustomAttributes(typeof(RequiredAttribute), true)
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where attr.Length == 1
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where attr.Length == 1
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select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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select (FieldInfo: fi, Attribute: attr.First() as RequiredAttribute);
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@ -1,7 +1,7 @@
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{
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{
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"name": "com.vertexcolor.validator",
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"name": "com.vertexcolor.validator",
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"displayName": "Validator",
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"displayName": "Validator",
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"version": "0.1.2",
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"version": "0.1.4",
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"unity": "2019.3",
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"unity": "2019.3",
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"description": "Unity project validator framework.",
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"description": "Unity project validator framework.",
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"category": "Tool",
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"category": "Tool",
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