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Update README.md
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@ -16,10 +16,10 @@ public class MyBehaviour : MonoBehaviour, IValidatable
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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public void Validate(Report report)
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public void Validate(Report report)
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{
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{
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// Check if health is valid.
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// Check if health is valid.
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if(startHealth <= 0)
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if(startHealth <= 0)
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{
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{
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// If not, log it.
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// If not, log it.
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report.Log(this, WarningType.Warning, ReportCategories.Design, $"{nameof(startHealth)} is to low", $"Make value > 0");
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report.Log(this, WarningType.Warning, ReportCategories.Design, $"{nameof(startHealth)} is to low", $"Make value > 0");
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}
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}
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}
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}
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