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# Validator
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# Validator
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![ValidatorWindow](Documentation~/Images/ValidatorWindow_01.png)
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Unity project validator framework.
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Unity project validator framework.
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## Getting Started
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## Getting Started
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Open Validator Window:
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Add a custom validate check using the `IValidatable` interface:
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> Window -> General -> Validator
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Add validatable:
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```C#
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```C#
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using Validator;
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using Validator;
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}
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}
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```
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```
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Add a validate check using `[Required]` attribute:
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```C#
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[SerializeField, Required] private GameObject playerPrefab = null; // If someone forgets to assign it, it would be invalid.
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```
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Open Validator Window:
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> Window -> General -> Validator
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Run the validator:
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> Click the 'run/play' button and wait for the report to be generated.
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## Install
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## Install
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
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[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
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## LICENSE
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## LICENSE
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Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
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Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.
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