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Validator/Runtime/Report.cs

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C#
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using System.Collections.Generic;
using UnityEngine;
namespace Validator
{
public enum WarningType
{
Info,
Warning,
Error,
}
public class Report
{
public class ReportMessage
{
public Object Target => target;
public WarningType WarningType => warningType;
public string Category => category;
public string Message => message;
public string Solution => solution;
private readonly Object target;
private readonly WarningType warningType;
private readonly string category;
private readonly string message;
private readonly string solution;
public ReportMessage(Object target, WarningType warningLevel, string category, string message, string solution)
{
this.target = target;
this.warningType = warningLevel;
this.category = category;
this.message = message;
this.solution = solution;
}
}
public string Name => name;
public IList<ReportMessage> Reports => reports.AsReadOnly();
private readonly string name;
private readonly List<ReportMessage> reports = new List<ReportMessage>();
public Report(string name)
{
this.name = name;
}
public void Log(ReportMessage report)
{
reports.Add(report);
}
public void Log(Object target, WarningType warningType, string category, string message, string solution)
{
Log(new ReportMessage(target, warningType, category, message, solution));
}
}
}