mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-12-22 15:38:28 +01:00
Button colors
- Use default Unity color for button - Make button red when un assigned
This commit is contained in:
parent
51aff60626
commit
b9472d59b4
@ -1,5 +1,4 @@
|
||||
#if UNITY_EDITOR
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
@ -7,39 +6,33 @@ using UnityEngine;
|
||||
|
||||
public static class SerializeReferenceInspectorButton
|
||||
{
|
||||
public static readonly Color SerializedReferenceMenuBackgroundColor = new Color(0.1f, 0.55f, 0.9f, 1f);
|
||||
|
||||
/// Must be drawn before DefaultProperty in order to receive input
|
||||
public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null) =>
|
||||
property.DrawSelectionButtonForManagedReference(position, SerializedReferenceMenuBackgroundColor, filters);
|
||||
|
||||
/// Must be drawn before DefaultProperty in order to receive input
|
||||
public static void DrawSelectionButtonForManagedReference(this SerializedProperty property,
|
||||
Rect position, Color color, IEnumerable<Func<Type, bool>> filters = null)
|
||||
{
|
||||
|
||||
var backgroundColor = color;
|
||||
|
||||
var buttonPosition = position;
|
||||
public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
|
||||
{
|
||||
Rect buttonPosition = position;
|
||||
buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing;
|
||||
buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing;
|
||||
buttonPosition.height = EditorGUIUtility.singleLineHeight;
|
||||
|
||||
var storedIndent = EditorGUI.indentLevel;
|
||||
Color storedColor = GUI.backgroundColor;
|
||||
int storedIndent = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel = 0;
|
||||
var storedColor = GUI.backgroundColor;
|
||||
GUI.backgroundColor = backgroundColor;
|
||||
|
||||
|
||||
(string AssemblyName, string ClassName) = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
|
||||
|
||||
bool isNull = string.IsNullOrEmpty(ClassName);
|
||||
GUI.backgroundColor = isNull ? Color.red : storedColor;
|
||||
|
||||
var names = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
|
||||
var className = string.IsNullOrEmpty(names.ClassName) ? "Null (Assign)" : names.ClassName;
|
||||
var assemblyName = names.AssemblyName;
|
||||
if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )" )))
|
||||
string className = isNull ? "Null (Assign)" : ClassName;
|
||||
string assemblyName = AssemblyName;
|
||||
|
||||
if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )")))
|
||||
{
|
||||
property.ShowContextMenuForManagedReference(buttonPosition, filters);
|
||||
}
|
||||
|
||||
GUI.backgroundColor = storedColor;
|
||||
EditorGUI.indentLevel = storedIndent;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user