split runtime and editor

This commit is contained in:
max
2022-12-28 13:55:36 +01:00
parent b9472d59b4
commit a0fa2c9b36
36 changed files with 43 additions and 7 deletions

8
Editor/Attributes.meta Normal file
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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(labelPosition, label);
var typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
EditorGUI.PropertyField(position, property, GUIContent.none, true);
EditorGUI.EndProperty();
}
}
#endif

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(SerializeReferenceMenuAttribute))]
public class SerializeReferenceMenuAttributeDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
property.ShowContextMenuForManagedReferenceOnMouseMiddleButton(position, typeRestrictions);
EditorGUI.PropertyField(position, property, true);
EditorGUI.EndProperty();
}
}
#endif

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Editor/Core.meta Normal file
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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
public static class ManagedReferenceUtility
{
/// Creates instance of passed type and assigns it to managed reference
public static object AssignNewInstanceOfTypeToManagedReference(this SerializedProperty serializedProperty, Type type)
{
var instance = Activator.CreateInstance(type);
serializedProperty.serializedObject.Update();
serializedProperty.managedReferenceValue = instance;
serializedProperty.serializedObject.ApplyModifiedProperties();
return instance;
}
/// Sets managed reference to null
public static void SetManagedReferenceToNull(this SerializedProperty serializedProperty)
{
serializedProperty.serializedObject.Update();
serializedProperty.managedReferenceValue = null;
serializedProperty.serializedObject.ApplyModifiedProperties();
}
/// Collects appropriate types based on managed reference field type and filters. Filters all derive
public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(this SerializedProperty property, List<Func<Type, bool>> filters = null)
{
var fieldType = property.GetManagedReferenceFieldType();
return GetAppropriateTypesForAssigningToManagedReference(fieldType, filters);
}
/// Filters derived types of field typ parameter and finds ones whose are compatible with managed reference and filters.
public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(Type fieldType, List<Func<Type, bool>> filters = null)
{
var appropriateTypes = new List<Type>();
// Get and filter all appropriate types
var derivedTypes = TypeCache.GetTypesDerivedFrom(fieldType);
foreach (var type in derivedTypes)
{
// Skips unity engine Objects (because they are not serialized by SerializeReference)
if (type.IsSubclassOf(typeof(Object)))
continue;
// Skip abstract classes because they should not be instantiated
if (type.IsAbstract)
continue;
// Skip generic classes because they can not be instantiated
if (type.ContainsGenericParameters)
continue;
// Skip types that has no public empty constructors (activator can not create them)
if (type.IsClass && type.GetConstructor(Type.EmptyTypes) == null) // Structs still can be created (strangely)
continue;
// Filter types by provided filters if there is ones
if (filters != null && filters.All(f => f == null || f.Invoke(type)) == false)
continue;
appropriateTypes.Add(type);
}
return appropriateTypes;
}
/// Gets real type of managed reference
public static Type GetManagedReferenceFieldType(this SerializedProperty property)
{
var realPropertyType = GetRealTypeFromTypename(property.managedReferenceFieldTypename);
if (realPropertyType != null)
return realPropertyType;
Debug.LogError($"Can not get field type of managed reference : {property.managedReferenceFieldTypename}");
return null;
}
/// Gets real type of managed reference's field typeName
public static Type GetRealTypeFromTypename(string stringType)
{
var names = GetSplitNamesFromTypename(stringType);
var realType = Type.GetType($"{names.ClassName}, {names.AssemblyName}");
return realType;
}
/// Get assembly and class names from typeName
public static (string AssemblyName, string ClassName) GetSplitNamesFromTypename(string typename)
{
if (string.IsNullOrEmpty(typename))
return ("","");
var typeSplitString = typename.Split(char.Parse(" "));
var typeClassName = typeSplitString[1];
var typeAssemblyName = typeSplitString[0];
return (typeAssemblyName, typeClassName);
}
}
#endif

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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
public static class SerializeReferenceGenericSelectionMenu
{
/// Purpose.
/// This is generic selection menu (will appear at position).
/// Filtering.
/// You can add substring filter here to filter by search string.
/// As well ass type or interface restrictions.
/// As well as any custom restriction that is based on input type.
/// And it will be performed on each Appropriate type found by TypeCache.
public static void ShowContextMenuForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type,bool>> filters = null)
{
var context = new GenericMenu();
FillContextMenu(filters, context, property);
context.DropDown(position);
}
/// Purpose.
/// This is generic selection menu (will appear at click position).
/// Filtering.
/// You can add substring filter here to filter by search string.
/// As well ass type or interface restrictions.
/// As well as any custom restriction that is based on input type.
/// And it will be performed on each Appropriate type found by TypeCache.
public static void ShowContextMenuForManagedReference(this SerializedProperty property, IEnumerable<Func<Type, bool>> filters = null)
{
var context = new GenericMenu();
FillContextMenu(filters, context, property);
context.ShowAsContext();
}
private static void FillContextMenu(IEnumerable<Func<Type, bool>> enumerableFilters, GenericMenu contextMenu, SerializedProperty property)
{
var filters = enumerableFilters.ToList();// Prevents possible multiple enumerations
// Adds "Make Null" menu command
contextMenu.AddItem(new GUIContent("Null"), false, property.SetManagedReferenceToNull);
// Collects appropriate types
var appropriateTypes = property.GetAppropriateTypesForAssigningToManagedReference(filters);
// Adds appropriate types to menu
foreach (var appropriateType in appropriateTypes)
AddItemToContextMenu(appropriateType, contextMenu, property);
}
private static void AddItemToContextMenu(Type type, GenericMenu genericMenuContext, SerializedProperty property)
{
var assemblyName = type.Assembly.ToString().Split('(', ',')[0];
var entryName = type + " ( " + assemblyName + " )";
genericMenuContext.AddItem(new GUIContent(entryName), false, AssignNewInstanceCommand, new GenericMenuParameterForAssignInstanceCommand(type, property));
}
private static void AssignNewInstanceCommand(object objectGenericMenuParameter )
{
var parameter = (GenericMenuParameterForAssignInstanceCommand) objectGenericMenuParameter;
var type = parameter.Type;
var property = parameter.Property;
property.AssignNewInstanceOfTypeToManagedReference(type);
}
private readonly struct GenericMenuParameterForAssignInstanceCommand
{
public GenericMenuParameterForAssignInstanceCommand(Type type, SerializedProperty property)
{
Type = type;
Property = property;
}
public readonly SerializedProperty Property;
public readonly Type Type;
}
}
#endif

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Editor/DefaultUI.meta Normal file
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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public static class SerializeReferenceInspectorButton
{
/// Must be drawn before DefaultProperty in order to receive input
public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
{
Rect buttonPosition = position;
buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing;
buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing;
buttonPosition.height = EditorGUIUtility.singleLineHeight;
Color storedColor = GUI.backgroundColor;
int storedIndent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
(string AssemblyName, string ClassName) = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
bool isNull = string.IsNullOrEmpty(ClassName);
GUI.backgroundColor = isNull ? Color.red : storedColor;
string className = isNull ? "Null (Assign)" : ClassName;
string assemblyName = AssemblyName;
if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )")))
{
property.ShowContextMenuForManagedReference(buttonPosition, filters);
}
GUI.backgroundColor = storedColor;
EditorGUI.indentLevel = storedIndent;
}
}
#endif

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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public static class SerializeReferenceInspectorMiddleMouseMenu
{
public static void ShowContextMenuForManagedReferenceOnMouseMiddleButton(this SerializedProperty property,
Rect position, IEnumerable<Func<Type, bool>> filters = null)
{
var e = Event.current;
if (e.type != EventType.MouseDown || !position.Contains(e.mousePosition) || e.button != 2)
return;
property.ShowContextMenuForManagedReference(filters);
}
}
#endif

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{
"name": "Textus.SerializeReferenceUI.Editor",
"rootNamespace": "Textus.SerializeReferenceUI.Editor",
"references": [
"GUID:73106583b323919458c1e05166706ce3"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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