mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2025-06-30 08:06:10 +02:00
split runtime and editor
This commit is contained in:
8
Editor/Attributes.meta
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8
Editor/Attributes.meta
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fileFormatVersion: 2
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guid: 9bc24f38d5cb0f64ca274cd898f2f098
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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31
Editor/Attributes/SerializeReferenceButtonAttributeDrawer.cs
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31
Editor/Attributes/SerializeReferenceButtonAttributeDrawer.cs
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
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public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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var labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(labelPosition, label);
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var typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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EditorGUI.EndProperty();
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 5a07638044724309b6088c28a11a15af
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timeCreated: 1579584059
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26
Editor/Attributes/SerializeReferenceMenuAttributeDrawer.cs
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26
Editor/Attributes/SerializeReferenceMenuAttributeDrawer.cs
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SerializeReferenceMenuAttribute))]
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public class SerializeReferenceMenuAttributeDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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var typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.ShowContextMenuForManagedReferenceOnMouseMiddleButton(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, true);
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EditorGUI.EndProperty();
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}
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}
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#endif
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fileFormatVersion: 2
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guid: eaa31b1c39ee9424abe12fa0034d9d1b
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timeCreated: 1579584059
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8
Editor/Core.meta
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8
Editor/Core.meta
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fileFormatVersion: 2
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guid: 1388bc43afa1f4e41ba1032dcee62b04
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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101
Editor/Core/ManagedReferenceUtility.cs
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101
Editor/Core/ManagedReferenceUtility.cs
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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public static class ManagedReferenceUtility
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{
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/// Creates instance of passed type and assigns it to managed reference
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public static object AssignNewInstanceOfTypeToManagedReference(this SerializedProperty serializedProperty, Type type)
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{
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var instance = Activator.CreateInstance(type);
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serializedProperty.serializedObject.Update();
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serializedProperty.managedReferenceValue = instance;
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serializedProperty.serializedObject.ApplyModifiedProperties();
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return instance;
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}
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/// Sets managed reference to null
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public static void SetManagedReferenceToNull(this SerializedProperty serializedProperty)
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{
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serializedProperty.serializedObject.Update();
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serializedProperty.managedReferenceValue = null;
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serializedProperty.serializedObject.ApplyModifiedProperties();
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}
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/// Collects appropriate types based on managed reference field type and filters. Filters all derive
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public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(this SerializedProperty property, List<Func<Type, bool>> filters = null)
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{
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var fieldType = property.GetManagedReferenceFieldType();
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return GetAppropriateTypesForAssigningToManagedReference(fieldType, filters);
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}
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/// Filters derived types of field typ parameter and finds ones whose are compatible with managed reference and filters.
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public static IEnumerable<Type> GetAppropriateTypesForAssigningToManagedReference(Type fieldType, List<Func<Type, bool>> filters = null)
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{
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var appropriateTypes = new List<Type>();
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// Get and filter all appropriate types
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var derivedTypes = TypeCache.GetTypesDerivedFrom(fieldType);
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foreach (var type in derivedTypes)
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{
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// Skips unity engine Objects (because they are not serialized by SerializeReference)
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if (type.IsSubclassOf(typeof(Object)))
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continue;
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// Skip abstract classes because they should not be instantiated
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if (type.IsAbstract)
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continue;
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// Skip generic classes because they can not be instantiated
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if (type.ContainsGenericParameters)
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continue;
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// Skip types that has no public empty constructors (activator can not create them)
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if (type.IsClass && type.GetConstructor(Type.EmptyTypes) == null) // Structs still can be created (strangely)
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continue;
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// Filter types by provided filters if there is ones
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if (filters != null && filters.All(f => f == null || f.Invoke(type)) == false)
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continue;
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appropriateTypes.Add(type);
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}
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return appropriateTypes;
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}
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/// Gets real type of managed reference
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public static Type GetManagedReferenceFieldType(this SerializedProperty property)
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{
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var realPropertyType = GetRealTypeFromTypename(property.managedReferenceFieldTypename);
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if (realPropertyType != null)
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return realPropertyType;
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Debug.LogError($"Can not get field type of managed reference : {property.managedReferenceFieldTypename}");
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return null;
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}
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/// Gets real type of managed reference's field typeName
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public static Type GetRealTypeFromTypename(string stringType)
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{
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var names = GetSplitNamesFromTypename(stringType);
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var realType = Type.GetType($"{names.ClassName}, {names.AssemblyName}");
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return realType;
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}
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/// Get assembly and class names from typeName
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public static (string AssemblyName, string ClassName) GetSplitNamesFromTypename(string typename)
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{
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if (string.IsNullOrEmpty(typename))
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return ("","");
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var typeSplitString = typename.Split(char.Parse(" "));
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var typeClassName = typeSplitString[1];
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var typeAssemblyName = typeSplitString[0];
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return (typeAssemblyName, typeClassName);
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}
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}
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#endif
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11
Editor/Core/ManagedReferenceUtility.cs.meta
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11
Editor/Core/ManagedReferenceUtility.cs.meta
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fileFormatVersion: 2
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guid: 07d7d3b6c96d5a04093953c060518522
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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82
Editor/Core/SerializeReferenceGenericSelectionMenu.cs
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82
Editor/Core/SerializeReferenceGenericSelectionMenu.cs
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceGenericSelectionMenu
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{
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/// Purpose.
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/// This is generic selection menu (will appear at position).
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/// Filtering.
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/// You can add substring filter here to filter by search string.
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/// As well ass type or interface restrictions.
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/// As well as any custom restriction that is based on input type.
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/// And it will be performed on each Appropriate type found by TypeCache.
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public static void ShowContextMenuForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type,bool>> filters = null)
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{
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var context = new GenericMenu();
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FillContextMenu(filters, context, property);
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context.DropDown(position);
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}
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/// Purpose.
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/// This is generic selection menu (will appear at click position).
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/// Filtering.
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/// You can add substring filter here to filter by search string.
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/// As well ass type or interface restrictions.
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/// As well as any custom restriction that is based on input type.
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/// And it will be performed on each Appropriate type found by TypeCache.
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public static void ShowContextMenuForManagedReference(this SerializedProperty property, IEnumerable<Func<Type, bool>> filters = null)
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{
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var context = new GenericMenu();
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FillContextMenu(filters, context, property);
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context.ShowAsContext();
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}
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private static void FillContextMenu(IEnumerable<Func<Type, bool>> enumerableFilters, GenericMenu contextMenu, SerializedProperty property)
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{
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var filters = enumerableFilters.ToList();// Prevents possible multiple enumerations
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// Adds "Make Null" menu command
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contextMenu.AddItem(new GUIContent("Null"), false, property.SetManagedReferenceToNull);
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// Collects appropriate types
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var appropriateTypes = property.GetAppropriateTypesForAssigningToManagedReference(filters);
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// Adds appropriate types to menu
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foreach (var appropriateType in appropriateTypes)
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AddItemToContextMenu(appropriateType, contextMenu, property);
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}
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private static void AddItemToContextMenu(Type type, GenericMenu genericMenuContext, SerializedProperty property)
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{
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var assemblyName = type.Assembly.ToString().Split('(', ',')[0];
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var entryName = type + " ( " + assemblyName + " )";
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genericMenuContext.AddItem(new GUIContent(entryName), false, AssignNewInstanceCommand, new GenericMenuParameterForAssignInstanceCommand(type, property));
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}
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private static void AssignNewInstanceCommand(object objectGenericMenuParameter )
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{
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var parameter = (GenericMenuParameterForAssignInstanceCommand) objectGenericMenuParameter;
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var type = parameter.Type;
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var property = parameter.Property;
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property.AssignNewInstanceOfTypeToManagedReference(type);
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}
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private readonly struct GenericMenuParameterForAssignInstanceCommand
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{
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public GenericMenuParameterForAssignInstanceCommand(Type type, SerializedProperty property)
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{
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Type = type;
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Property = property;
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}
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public readonly SerializedProperty Property;
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public readonly Type Type;
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}
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}
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#endif
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11
Editor/Core/SerializeReferenceGenericSelectionMenu.cs.meta
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11
Editor/Core/SerializeReferenceGenericSelectionMenu.cs.meta
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fileFormatVersion: 2
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guid: d7796948b498be241ba10c88bcf3d5fe
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Editor/DefaultUI.meta
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8
Editor/DefaultUI.meta
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fileFormatVersion: 2
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guid: 4a5d0da55302d3d418d5afe408a9a916
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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38
Editor/DefaultUI/SerializeReferenceInspectorButton.cs
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38
Editor/DefaultUI/SerializeReferenceInspectorButton.cs
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceInspectorButton
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{
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/// Must be drawn before DefaultProperty in order to receive input
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public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null)
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{
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Rect buttonPosition = position;
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buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing;
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buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing;
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buttonPosition.height = EditorGUIUtility.singleLineHeight;
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Color storedColor = GUI.backgroundColor;
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int storedIndent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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(string AssemblyName, string ClassName) = ManagedReferenceUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
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bool isNull = string.IsNullOrEmpty(ClassName);
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GUI.backgroundColor = isNull ? Color.red : storedColor;
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string className = isNull ? "Null (Assign)" : ClassName;
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string assemblyName = AssemblyName;
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if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )")))
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{
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property.ShowContextMenuForManagedReference(buttonPosition, filters);
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}
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GUI.backgroundColor = storedColor;
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EditorGUI.indentLevel = storedIndent;
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}
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}
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#endif
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11
Editor/DefaultUI/SerializeReferenceInspectorButton.cs.meta
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11
Editor/DefaultUI/SerializeReferenceInspectorButton.cs.meta
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fileFormatVersion: 2
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guid: 50b013bc3b4409b438f8781dee4dbbf1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,21 @@
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceInspectorMiddleMouseMenu
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{
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public static void ShowContextMenuForManagedReferenceOnMouseMiddleButton(this SerializedProperty property,
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Rect position, IEnumerable<Func<Type, bool>> filters = null)
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{
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var e = Event.current;
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if (e.type != EventType.MouseDown || !position.Contains(e.mousePosition) || e.button != 2)
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return;
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property.ShowContextMenuForManagedReference(filters);
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}
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}
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#endif
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fileFormatVersion: 2
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guid: ba51bcbc90077924abfcf504152b4a51
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
Editor/Textus.SerializeReferenceUI.Editor.asmdef
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18
Editor/Textus.SerializeReferenceUI.Editor.asmdef
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{
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"name": "Textus.SerializeReferenceUI.Editor",
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"rootNamespace": "Textus.SerializeReferenceUI.Editor",
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"references": [
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"GUID:73106583b323919458c1e05166706ce3"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Editor/Textus.SerializeReferenceUI.Editor.asmdef.meta
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7
Editor/Textus.SerializeReferenceUI.Editor.asmdef.meta
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fileFormatVersion: 2
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guid: 724728a2dc59e6542afdd88f2b4e569a
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AssemblyDefinitionImporter:
|
||||
externalObjects: {}
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user