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https://github.com/maxartz15/UnitySerializedReferenceUI.git
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Update SerializeReferenceButtonAttributeDrawer.cs
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@ -1,4 +1,5 @@
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor;
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@ -16,8 +17,6 @@ namespace Textus.SerializeReferenceUI.Editor
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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{
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EditorGUI.BeginProperty(position, label, property);
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Rect labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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Rect labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(labelPosition, label);
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EditorGUI.LabelField(labelPosition, label);
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@ -25,8 +24,6 @@ namespace Textus.SerializeReferenceUI.Editor
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property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
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property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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EditorGUI.EndProperty();
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}
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}
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}
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}
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}
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}
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