mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-22 15:45:35 +01:00
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Textus.SerializeReferenceUI.Editor
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{
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[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
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public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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Rect labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(labelPosition, label);
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IEnumerable<Func<Type, bool>> typeRestrictions = SerializedReferenceUIDefaultTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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}
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}
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}
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#endif |