mirror of
https://github.com/maxartz15/UnitySerializedReferenceUI.git
synced 2024-11-24 08:35:36 +01:00
FIrst Real Commit
Code refactor and migration to github.
This commit is contained in:
parent
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8
Assets/TextusGames.meta
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8
Assets/TextusGames.meta
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folderAsset: yes
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8
Assets/TextusGames/Enhancements.meta
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8
Assets/TextusGames/Enhancements.meta
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fileFormatVersion: 2
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guid: 45856e53c605df64baf0e89751741df7
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folderAsset: yes
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DefaultImporter:
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assetBundleName:
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fileFormatVersion: 2
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||||
guid: f549199d6eac96943ae073e003f12aa3
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1388bc43afa1f4e41ba1032dcee62b04
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,101 @@
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceGenericSelectionMenu
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{
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/// Purpose.
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/// This is generic selection menu.
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/// Filtering.
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/// You can add substring filter here to filter by search string.
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/// As well ass type or interface restrictions.
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/// As well as any custom restriction that is based on input type.
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/// And it will be performed on each Appropriate type found by TypeCache.
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public static void ShowContextMenuForManagedReference(this SerializedProperty property, IEnumerable<Func<Type,bool>> filters = null)
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{
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var context = new GenericMenu();
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FillContextMenu(filters, context, property);
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context.ShowAsContext();
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}
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private static void FillContextMenu(IEnumerable<Func<Type, bool>> enumerableFilters, GenericMenu contextMenu, SerializedProperty property)
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{
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var filters = enumerableFilters.ToList();// Prevents possible multiple enumerations
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// Adds "Make Null" menu command
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contextMenu.AddItem(new GUIContent("Null"), false, () => MakeSerializedPropertyNull(property));
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// Find real type of managed reference
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var realPropertyType = SerializeReferenceTypeNameUtility.GetRealTypeFromTypename(property.managedReferenceFieldTypename);
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if (realPropertyType == null)
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{
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Debug.LogError("Can not get type from");
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return;
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}
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// Get and filter all appropriate types
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var types = TypeCache.GetTypesDerivedFrom(realPropertyType);
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foreach (var type in types)
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{
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// Skips unity engine Objects (because they are not serialized by SerializeReference)
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if(type.IsSubclassOf(typeof(UnityEngine.Object)))
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continue;
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// Skip abstract classes because they should not be instantiated
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if(type.IsAbstract)
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continue;
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// Filter types by provided filters if there is ones
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if (FilterTypeByFilters(filters, type) == false)
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continue;
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AddItemToContextMenu(type, contextMenu, property);
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}
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}
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private static void MakeSerializedPropertyNull(SerializedProperty serializedProperty)
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{
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serializedProperty.serializedObject.Update();
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serializedProperty.managedReferenceValue = null;
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serializedProperty.serializedObject.ApplyModifiedPropertiesWithoutUndo(); // undo is bugged for now
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}
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private static void AddItemToContextMenu(Type type, GenericMenu genericMenuContext, SerializedProperty property)
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{
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var assemblyName = type.Assembly.ToString().Split('(', ',')[0];
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var entryName = type + " ( " + assemblyName + " )";
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genericMenuContext.AddItem(new GUIContent(entryName), false, AssignNewInstanceOfType, new AssignInstanceGenericMenuParameter(type, property));
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}
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private static void AssignNewInstanceOfType(object objectGenericMenuParameter )
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{
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var parameter = (AssignInstanceGenericMenuParameter) objectGenericMenuParameter;
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var type = parameter.Type;
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var property = parameter.Property;
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var instance = Activator.CreateInstance(type);
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property.serializedObject.Update();
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property.managedReferenceValue = instance;
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property.serializedObject.ApplyModifiedPropertiesWithoutUndo(); // undo is bugged for now
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}
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private static bool FilterTypeByFilters (IEnumerable<Func<Type,bool>> filters, Type type) =>
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filters.All(f => f == null || f.Invoke(type));
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private readonly struct AssignInstanceGenericMenuParameter
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{
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public AssignInstanceGenericMenuParameter(Type type, SerializedProperty property)
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{
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Type = type;
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Property = property;
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}
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public readonly SerializedProperty Property;
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public readonly Type Type;
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d7796948b498be241ba10c88bcf3d5fe
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,23 @@
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using System;
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/// This utility exists, because serialize reference managed reference typename returns combined string
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/// and not data class that contains separate strings for assembly name and for class name (and possibly namespace name)
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public static class SerializeReferenceTypeNameUtility
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{
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public static Type GetRealTypeFromTypename(string stringType)
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{
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var names = GetSplitNamesFromTypename(stringType);
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var realType = Type.GetType($"{names.ClassName}, {names.AssemblyName}");
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return realType;
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}
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public static (string AssemblyName, string ClassName) GetSplitNamesFromTypename(string typename)
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{
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if (string.IsNullOrEmpty(typename))
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return ("","");
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var typeSplitString = typename.Split(char.Parse(" "));
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var typeClassName = typeSplitString[1];
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var typeAssemblyName = typeSplitString[0];
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return (typeAssemblyName, typeClassName);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 07d7d3b6c96d5a04093953c060518522
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
guid: 4a5d0da55302d3d418d5afe408a9a916
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||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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||||
guid: 827f3a2847b39a94eb6fcbdb0d73d6ca
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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using System;
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using UnityEngine;
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[AttributeUsage(AttributeTargets.Field)]
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public class SerializeReferenceButtonAttribute : PropertyAttribute
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{
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}
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fileFormatVersion: 2
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||||
guid: c64e0f68b41b48939c9b98cc29a19b20
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timeCreated: 1579584059
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@ -0,0 +1,31 @@
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
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public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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var labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(labelPosition, label);
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var typeRestrictions = SerializedReferenceUIBuiltInTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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EditorGUI.EndProperty();
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 5a07638044724309b6088c28a11a15af
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timeCreated: 1579584059
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@ -0,0 +1,45 @@
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceInspectorButton
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{
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public static readonly Color SerializedReferenceMenuBackgroundColor = new Color(0.1f, 0.55f, 0.9f, 1f);
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/// Must be drawn before DefaultProperty in order to receive input
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public static void DrawSelectionButtonForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type, bool>> filters = null) =>
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property.DrawSelectionButtonForManagedReference(position, SerializedReferenceMenuBackgroundColor, filters);
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/// Must be drawn before DefaultProperty in order to receive input
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public static void DrawSelectionButtonForManagedReference(this SerializedProperty property,
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Rect position, Color color, IEnumerable<Func<Type, bool>> filters = null)
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{
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var backgroundColor = color;
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var buttonPosition = position;
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buttonPosition.x += EditorGUIUtility.labelWidth + 1 * EditorGUIUtility.standardVerticalSpacing;
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buttonPosition.width = position.width - EditorGUIUtility.labelWidth - 1 * EditorGUIUtility.standardVerticalSpacing;
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buttonPosition.height = EditorGUIUtility.singleLineHeight;
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var storedIndent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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var storedColor = GUI.backgroundColor;
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GUI.backgroundColor = backgroundColor;
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var names = SerializeReferenceTypeNameUtility.GetSplitNamesFromTypename(property.managedReferenceFullTypename);
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var className = string.IsNullOrEmpty(names.ClassName) ? "Null (Assign)" : names.ClassName;
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var assemblyName = names.AssemblyName;
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if (GUI.Button(buttonPosition, new GUIContent(className, className + " ( "+ assemblyName +" )" )))
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property.ShowContextMenuForManagedReference(filters);
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GUI.backgroundColor = storedColor;
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EditorGUI.indentLevel = storedIndent;
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 50b013bc3b4409b438f8781dee4dbbf1
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,21 @@
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public static class SerializeReferenceInspectorMiddleMouseMenu
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{
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public static void ShowContextMenuForManagedReferenceOnMouseMiddleButton(this SerializedProperty property,
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Rect position, IEnumerable<Func<Type, bool>> filters = null)
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{
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var e = Event.current;
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if (e.type != EventType.MouseDown || !position.Contains(e.mousePosition) || e.button != 2)
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return;
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property.ShowContextMenuForManagedReference(filters);
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}
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}
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#endif
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fileFormatVersion: 2
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guid: ba51bcbc90077924abfcf504152b4a51
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ff8136ca43f822642adfa6388b137133
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System;
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using UnityEngine;
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[AttributeUsage(AttributeTargets.Field)]
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public class SerializeReferenceMenuAttribute : PropertyAttribute
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{
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}
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fileFormatVersion: 2
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guid: 4f1c372fa681cf146973df30a0d969fd
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timeCreated: 1579584059
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@ -0,0 +1,26 @@
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(SerializeReferenceMenuAttribute))]
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public class SerializeReferenceMenuAttributeDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, true);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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var typeRestrictions = SerializedReferenceUIBuiltInTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
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property.ShowContextMenuForManagedReferenceOnMouseMiddleButton(position, typeRestrictions);
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EditorGUI.PropertyField(position, property, true);
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EditorGUI.EndProperty();
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}
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}
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#endif
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: eaa31b1c39ee9424abe12fa0034d9d1b
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timeCreated: 1579584059
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f124bd3bbd4e5e44882fcc7ca4bbfd89
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c99b932d88d36e9439bb3e944b823502
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folderAsset: yes
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DefaultImporter:
|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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{
|
||||
"name": "AmimalWorld"
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 6b7100eb7c609e2418517e5c25caaf2a
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b4a0269d5bc8b7345b6e2b1160c596db
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folderAsset: yes
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||||
DefaultImporter:
|
||||
externalObjects: {}
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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using System;
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using UnityEngine;
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||||
|
||||
[Serializable]
|
||||
public class AnimalBase : IAnimal
|
||||
{
|
||||
[SerializeField] protected float age;
|
||||
public GameObject food;
|
||||
public virtual void Feed()
|
||||
{
|
||||
Debug.Log("Thanks");
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AnimalChild : AnimalBase {}
|
||||
|
||||
[Serializable]
|
||||
public abstract class AnimalGrandChildAbstract : AnimalBase
|
||||
{
|
||||
public string someString;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AbstractAnimalGrandChild : AnimalGrandChildAbstract {}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public abstract class AbstractAnimal : IAnimal
|
||||
{
|
||||
[SerializeField] protected float age;
|
||||
public GameObject food;
|
||||
public virtual void Feed()
|
||||
{
|
||||
Debug.Log("Thanks");
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AbstractAnimalChild : AbstractAnimal {}
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||||
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fileFormatVersion: 2
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guid: c24236542320b8b438a9c637fc34365c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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|
||||
public interface IAnimal
|
||||
{
|
||||
void Feed();
|
||||
}
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fileFormatVersion: 2
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guid: 5e7999ba5a7a8e941923ff9d8795fd59
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
|
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assetBundleVariant:
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@ -0,0 +1,7 @@
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using System;
|
||||
|
||||
[Serializable]
|
||||
public abstract class MammalBase : AnimalBase
|
||||
{
|
||||
public int numberOfBones;
|
||||
}
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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serializedVersion: 6
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- component: {fileID: 963194227}
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m_GameObject: {fileID: 963194225}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_GameObject: {fileID: 1131539293}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalPosition: {x: 0.4785227, y: 0.00097347796, z: -2.9921875}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 9fc0d4010bbf28b4594072e72b8655ab
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guid: 2cda990e2423bbf4892e6590ba056729
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DefaultImporter:
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externalObjects: {}
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userData:
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@ -0,0 +1,58 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Test : MonoBehaviour
|
||||
{
|
||||
[Header("Restricted to DogBase and IApe")]
|
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[SerializeReference]
|
||||
[SerializeReferenceButton]
|
||||
[SerializeReferenceUIRestrictionIncludeTypes(typeof(DogBase), typeof(IApe))]
|
||||
public IAnimal restrictedAnimals = default;
|
||||
|
||||
[Header("Interface")]
|
||||
[SerializeReference]
|
||||
[SerializeReferenceButton]
|
||||
public IAnimal animalInterface = default;
|
||||
|
||||
[Header("Abstract")]
|
||||
[SerializeReference]
|
||||
[SerializeReferenceButton]
|
||||
public AbstractAnimal animalAbstract = default;
|
||||
|
||||
[Header("Base Class")]
|
||||
[SerializeReference]
|
||||
[SerializeReferenceButton]
|
||||
public AnimalBase animalBaseClass = default;
|
||||
|
||||
|
||||
[Header("List of interfaces")]
|
||||
[SerializeReference]
|
||||
[SerializeReferenceButton]
|
||||
public List<IAnimal> animalsWithInterfaces = new List<IAnimal>();
|
||||
|
||||
|
||||
[Header("List of Animals via MMB menu")]
|
||||
[SerializeReference]
|
||||
[SerializeReferenceMenu]
|
||||
public List<AnimalBase> animalsWithInterfacesMenu = new List<AnimalBase>();
|
||||
|
||||
|
||||
[Header("Class with serialized reference field")]
|
||||
public List<ClassWithSerializedReferenceChild> classWithChildReferences = default;
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class ClassWithSerializedReferenceChild
|
||||
{
|
||||
public int integerValue = default;
|
||||
|
||||
[SerializeReference]
|
||||
[SerializeReferenceButton]
|
||||
public AnimalBase animals = default;
|
||||
|
||||
[SerializeReference]
|
||||
[SerializeReferenceButton]
|
||||
public IAnimal animalInterfaces = default;
|
||||
}
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 198888d66cd7476e973e8c52f7f8f04f
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timeCreated: 1579584059
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fileFormatVersion: 2
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guid: 97e871ef367e1604391241355b1b3962
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: c962b02723999754ba9b137d407b5ec0
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,14 @@
|
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using System;
|
||||
using System.Linq;
|
||||
|
||||
public static class SerializeReferenceTypeRestrictionFilters
|
||||
{
|
||||
public static Func<Type, bool> TypeIsNotSubclassOrEqualOrHasInterface(Type[] types) => type =>
|
||||
TypeIsSubclassOrEqualOrHasInterface(types).Invoke(type) == false;
|
||||
|
||||
public static Func<Type, bool> TypeIsSubclassOrEqualOrHasInterface(Type[] types) => type =>
|
||||
types.Any(e => e.IsInterface ? TypeHasInterface(type, e) : TypeIsSubclassOrEqual(type, e));
|
||||
|
||||
public static bool TypeIsSubclassOrEqual(Type type, Type comparator) => type.IsSubclassOf(comparator) || type == comparator;
|
||||
public static bool TypeHasInterface(this Type type, Type comparator) => type.GetInterface(comparator.ToString()) != null;
|
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}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b71802ffed0a18d43901672fcbf668c9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,10 @@
|
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using System;
|
||||
using UnityEngine;
|
||||
|
||||
/// None of this types or interface types are valid.
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class SerializeReferenceUIRestrictionExcludeTypes : PropertyAttribute
|
||||
{
|
||||
public readonly Type[] Types;
|
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public SerializeReferenceUIRestrictionExcludeTypes(params Type[] types) => Types = types;
|
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}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ff5f6060287437048acba59e670cd000
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
/// Any of this types or interface types are valid. And only this types can be presented.
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class SerializeReferenceUIRestrictionIncludeTypes : PropertyAttribute
|
||||
{
|
||||
public readonly Type[] Types;
|
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public SerializeReferenceUIRestrictionIncludeTypes(params Type[] types) => Types = types;
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}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6d10fb8315984ef458e4129191b17931
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
public static class SerializedReferenceUIBuiltInTypeRestrictions
|
||||
{
|
||||
public static IEnumerable<Func<Type, bool>> GetAllBuiltInTypeRestrictions(FieldInfo fieldInfo)
|
||||
{
|
||||
var result = new List<Func<Type, bool>>();
|
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|
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var attributeObjects = fieldInfo.GetCustomAttributes(false);
|
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foreach (var attributeObject in attributeObjects)
|
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{
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switch (attributeObject)
|
||||
{
|
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case SerializeReferenceUIRestrictionIncludeTypes includeTypes:
|
||||
result.Add(SerializeReferenceTypeRestrictionFilters.TypeIsSubclassOrEqualOrHasInterface(includeTypes.Types));
|
||||
continue;
|
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case SerializeReferenceUIRestrictionExcludeTypes excludeTypes:
|
||||
result.Add(SerializeReferenceTypeRestrictionFilters.TypeIsNotSubclassOrEqualOrHasInterface(excludeTypes.Types));
|
||||
continue;
|
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}
|
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}
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return result;
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}
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}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 95f44dc0cd315cf4988029eb8618aa02
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,3 @@
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{
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"name": "Textus.SerializeReferenceUI"
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 73106583b323919458c1e05166706ce3
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,4 +1,4 @@
|
||||
# UnitySerializedReferenceUI
|
||||
The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.
|
||||
|
||||
Project is provided under Mit license which you can find in inner main folder
|
||||
Project is provided under Mit license which you can find in inner main folder ("SerializedReferenceUI")
|
||||
|
Loading…
Reference in New Issue
Block a user