UnitySerializedReferenceUI/Assets/Textus/SerializeReferenceUI/Drawing/SerializeReferenceMenu/SerializeReferenceMenuAttributeDrawer.cs

27 lines
861 B
C#
Raw Normal View History

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(SerializeReferenceMenuAttribute))]
public class SerializeReferenceMenuAttributeDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var typeRestrictions = SerializedReferenceUIBuiltInTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
property.ShowContextMenuForManagedReferenceOnMouseMiddleButton(position, typeRestrictions);
EditorGUI.PropertyField(position, property, true);
EditorGUI.EndProperty();
}
}
#endif