UnitySerializedReferenceUI/Editor/Core/SerializeReferenceGenericSelectionMenu.cs

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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
public static class SerializeReferenceGenericSelectionMenu
{
/// Purpose.
/// This is generic selection menu (will appear at position).
/// Filtering.
/// You can add substring filter here to filter by search string.
/// As well ass type or interface restrictions.
/// As well as any custom restriction that is based on input type.
/// And it will be performed on each Appropriate type found by TypeCache.
public static void ShowContextMenuForManagedReference(this SerializedProperty property, Rect position, IEnumerable<Func<Type,bool>> filters = null)
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{
GenericMenu context = new GenericMenu();
FillContextMenu(filters, context, property);
context.DropDown(position);
}
/// Purpose.
/// This is generic selection menu (will appear at click position).
/// Filtering.
/// You can add substring filter here to filter by search string.
/// As well ass type or interface restrictions.
/// As well as any custom restriction that is based on input type.
/// And it will be performed on each Appropriate type found by TypeCache.
public static void ShowContextMenuForManagedReference(this SerializedProperty property, IEnumerable<Func<Type, bool>> filters = null)
{
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GenericMenu context = new GenericMenu();
FillContextMenu(filters, context, property);
context.ShowAsContext();
}
private static void FillContextMenu(IEnumerable<Func<Type, bool>> enumerableFilters, GenericMenu contextMenu, SerializedProperty property)
{
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List<Func<Type, bool>> filters = enumerableFilters.ToList();// Prevents possible multiple enumerations
// Adds "Make Null" menu command
contextMenu.AddItem(new GUIContent("Null"), false, property.SetManagedReferenceToNull);
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// Collects appropriate types
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IEnumerable<Type> appropriateTypes = property.GetAppropriateTypesForAssigningToManagedReference(filters);
// Adds appropriate types to menu
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foreach (Type appropriateType in appropriateTypes)
{
AddItemToContextMenu(appropriateType, contextMenu, property);
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}
}
private static void AddItemToContextMenu(Type type, GenericMenu genericMenuContext, SerializedProperty property)
{
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string assemblyName = type.Assembly.ToString().Split('(', ',')[0];
string entryName = type + " ( " + assemblyName + " )";
genericMenuContext.AddItem(new GUIContent(entryName), false, AssignNewInstanceCommand, new GenericMenuParameterForAssignInstanceCommand(type, property));
}
private static void AssignNewInstanceCommand(object objectGenericMenuParameter )
{
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GenericMenuParameterForAssignInstanceCommand parameter = (GenericMenuParameterForAssignInstanceCommand) objectGenericMenuParameter;
Type type = parameter.Type;
SerializedProperty property = parameter.Property;
property.AssignNewInstanceOfTypeToManagedReference(type);
}
private readonly struct GenericMenuParameterForAssignInstanceCommand
{
public GenericMenuParameterForAssignInstanceCommand(Type type, SerializedProperty property)
{
Type = type;
Property = property;
}
public readonly SerializedProperty Property;
public readonly Type Type;
}
}
#endif