UnitySerializedReferenceUI/Assets/TextusGames/Enhancements/SerializeReferenceUI/Drawing/SerializeReferenceButton/SerializeReferenceButtonAttributeDrawer.cs

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(SerializeReferenceButtonAttribute))]
public class SerializeReferenceButtonAttributeDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var labelPosition = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(labelPosition, label);
var typeRestrictions = SerializedReferenceUIBuiltInTypeRestrictions.GetAllBuiltInTypeRestrictions(fieldInfo);
property.DrawSelectionButtonForManagedReference(position, typeRestrictions);
EditorGUI.PropertyField(position, property, GUIContent.none, true);
EditorGUI.EndProperty();
}
}
#endif