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https://github.com/maxartz15/TextureCombiner.git
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WebGL Build
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Build/TextureCombiner_WebGL.data.unityweb
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Build/TextureCombiner_WebGL.data.unityweb
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Build/TextureCombiner_WebGL.json
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Build/TextureCombiner_WebGL.json
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{
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"companyName": "MaxKruf",
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"productName": "TextureCombiner",
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"productVersion": "0.1",
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"dataUrl": "TextureCombiner_WebGL.data.unityweb",
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"wasmCodeUrl": "TextureCombiner_WebGL.wasm.code.unityweb",
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"wasmFrameworkUrl": "TextureCombiner_WebGL.wasm.framework.unityweb",
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"graphicsAPI": ["WebGL 2.0","WebGL 1.0"],
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"webglContextAttributes": {"preserveDrawingBuffer": false},
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"splashScreenStyle": "Dark",
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"backgroundColor": "#000000",
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"cacheControl": {"default": "must-revalidate"},
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"developmentBuild": false,
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"multithreading": false,
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"unityVersion": "2019.4.10f1"
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}
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Build/TextureCombiner_WebGL.wasm.code.unityweb
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Build/TextureCombiner_WebGL.wasm.code.unityweb
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Build/TextureCombiner_WebGL.wasm.framework.unityweb
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Build/TextureCombiner_WebGL.wasm.framework.unityweb
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Build/UnityLoader.js
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Build/UnityLoader.js
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TemplateData/style.css
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TemplateData/style.css
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.webgl-content * {border: 0; margin: 0; padding: 0}
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.webgl-content {position: relative; top: 50%; left: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
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index.html
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index.html
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<style type="text/css">
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* {
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margin: 0;
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padding: 0;
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}
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canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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}
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</style>
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<title>TextureCombiner</title>
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<script src="Build/UnityLoader.js"></script>
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<script>
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var gameInstance = UnityLoader.instantiate("gameContainer", "Build/TextureCombiner_WebGL.json");
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</script>
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</head>
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<body>
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<div id="gameContainer" style="width: 100vw; height: 100vh; margin: auto"></div>
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</body>
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</html>
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