ScriptableData/Samples~/BaseTypes/Events/SEVector3.cs
2021-12-22 12:53:49 +01:00

7 lines
178 B
C#

using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Vector3", order = 147)]
public class SEVector3 : ScriptableEvent<Vector3> { }
}