ScriptableData/Samples~/BaseTypes/Events/SEFloat.cs
2021-12-22 12:53:49 +01:00

7 lines
172 B
C#

using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Float", order = 147)]
public class SEFloat : ScriptableEvent<float> { }
}