ScriptableData/Samples~/BaseTypes/Events/SEBool.cs
2021-12-22 12:53:49 +01:00

7 lines
169 B
C#

using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Event/Bool", order = 147)]
public class SEBool : ScriptableEvent<bool> { }
}