ScriptableData/Samples~/BaseTypes/Data/SDFloat.cs
2021-12-22 12:53:49 +01:00

7 lines
170 B
C#

using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/Float", order = 146)]
public class SDFloat : ScriptableData<float> { }
}