ScriptableData/Samples~/BaseTypes/Data/SDBool.cs
2021-12-22 12:53:49 +01:00

7 lines
167 B
C#

using UnityEngine;
namespace ScriptableData
{
[CreateAssetMenu(menuName = "ScriptableData/Data/Bool", order = 146)]
public class SDBool : ScriptableData<bool> { }
}