ScriptableData/Editor/Drawers/ExtendedScriptableObjectDrawer.cs

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// References:
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// https://gist.github.com/tomkail/ba4136e6aa990f4dc94e0d39ec6a058c
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
using System;
using System.Linq;
using System.Collections.Generic;
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using UnityEngine;
using UnityEditor;
namespace ScriptableData.Editor
{
[CustomPropertyDrawer(typeof(ScriptableObject), true)]
public class ExtendedScriptableObjectDrawer : PropertyDrawer
{
// Permamently exclude classes from being affected by the drawer.
private static readonly string[] ignoredFullClassNames = new string[] { "TMPro.TMP_FontAsset" };
private static readonly GUIContent buttonContent = EditorGUIUtility.IconContent("d_ScriptableObject On Icon");
private const int buttonWidth = 16;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
float totalHeight = EditorGUIUtility.singleLineHeight;
SerializedObject serializedObject = null;
if (property.objectReferenceValue is ScriptableObject scriptableObject)
{
serializedObject = new SerializedObject(scriptableObject);
}
if (serializedObject == null || !serializedObject.HasVisableSubProperties() || fieldInfo.HasAttribute<NonExtendableAttribute>())
{
return totalHeight;
}
if (property.isExpanded)
{
// Iterate over all the values and draw them.
SerializedProperty p = serializedObject.GetIterator();
if (p.NextVisible(true))
{
do
{
// Skip drawing the class file.
if (EditorUtils.IsIgnoredProperty(p))
{
continue;
}
float height = EditorGUI.GetPropertyHeight(p, null, true) + EditorGUIUtility.standardVerticalSpacing;
totalHeight += height;
}
while (p.NextVisible(false));
}
// Add a tiny bit of height if open for the background
totalHeight += EditorGUIUtility.standardVerticalSpacing;
}
return totalHeight;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
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Type fieldType = EditorUtils.GetFieldType(fieldInfo);
// Draw with default drawer.
if (fieldType == null || HasIgnoredClassName(fieldType) || fieldInfo.HasAttribute<NonExtendableAttribute>())
{
EditorGUI.PropertyField(position, property, label);
EditorGUI.EndProperty();
return;
}
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Rect foldoutRect = new Rect(position.x, position.y, EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight);
Rect indentedPosition = EditorGUI.IndentedRect(position);
float indentOffset = indentedPosition.x - position.x;
Rect propertyRect = new Rect(position.x + (EditorGUIUtility.labelWidth - indentOffset + 2), position.y, position.width - (EditorGUIUtility.labelWidth - indentOffset + 2), EditorGUIUtility.singleLineHeight);
SerializedObject serializedObject = null;
if(property.objectReferenceValue is ScriptableObject scriptableObject)
{
serializedObject = new SerializedObject(scriptableObject);
}
// Check for sub properties and if the property can be expanded.
if (serializedObject != null && serializedObject.HasVisableSubProperties())
{
property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, new GUIContent(property.displayName), true);
if (property.isExpanded)
{
// Draw sub properties.
serializedObject.Draw(position);
}
}
else
{
EditorGUI.LabelField(foldoutRect, new GUIContent(property.displayName));
if (property.objectReferenceValue == null)
{
propertyRect.width -= buttonWidth;
// Draw create button.
Rect buttonRect = new Rect(position.x + position.width - buttonWidth, position.y + 1, buttonWidth, EditorGUIUtility.singleLineHeight);
DrawScriptableObjectCreateButton(buttonRect, property, fieldType);
}
}
EditorGUI.BeginChangeCheck();
// Draw object field.
EditorGUI.PropertyField(propertyRect, property, GUIContent.none, false);
if (EditorGUI.EndChangeCheck())
{
property.serializedObject.ApplyModifiedProperties();
}
property.serializedObject.ApplyModifiedProperties();
EditorGUI.EndProperty();
}
private static void DrawScriptableObjectCreateButton(Rect position, SerializedProperty property, Type type)
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{
if (GUI.Button(position, buttonContent, EditorStyles.iconButton))
{
GenericMenu typeChooser = new GenericMenu();
IEnumerable<Type> types = type.Assembly.GetTypes().Where(t => type.IsAssignableFrom(t));
foreach (Type t in types)
{
if (t.IsAbstract)
{
continue;
}
typeChooser.AddItem(new GUIContent(t.Name), false, (o) => {
property.objectReferenceValue = EditorUtils.CreateAssetWithSavePrompt(o as Type, EditorUtils.GetSelectedAssetPath(property));
property.serializedObject.ApplyModifiedProperties();
}, t);
}
typeChooser.ShowAsContext();
}
}
private static bool HasIgnoredClassName(Type type)
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{
return ignoredFullClassNames.Contains(type.FullName);
}
}
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}