One file per scene object. Reduce the overlap between users by splitting the scene data into multiple smaller files.
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max ebb8ba559e MenuItems for GameObjects
- CopyObjectId
- AddToAlwaysLoad
- RemoveFromAlwaysLoad
- Added utility to get the TargetObjectId

closes #10
2023-07-27 18:23:03 +02:00
Editor MenuItems for GameObjects 2023-07-27 18:23:03 +02:00
Runtime Profiling scopes 2023-07-16 19:58:37 +02:00
.gitattributes Initial commit 2023-06-24 13:23:31 +02:00
.gitignore Initial commit 2023-06-24 13:23:31 +02:00
Editor.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
LICENSE Update license 2023-07-26 22:14:55 +02:00
LICENSE.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
package.json Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
package.json.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
README.md Update license 2023-07-26 22:14:55 +02:00
README.md.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
Runtime.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00

Scene Partition