ScenePartition/Runtime
max 8b44c33813 Editor layout
- Cleanup the editors a bit
- Editor foldout scope
- Cell size to editor (this is user preference data, could be put in EditorPrefs later)
2023-07-09 23:01:48 +02:00
..
SceneGrid.cs Editor layout 2023-07-09 23:01:48 +02:00
SceneGrid.cs.meta Work State Serialization 2023-06-26 01:03:14 +02:00
ScenePartition.cs ulong and grid list wrapper test 2023-07-03 23:35:29 +02:00
ScenePartition.cs.meta Work State Serialization 2023-06-26 01:03:14 +02:00
SerializationUtility.cs Work State Serialization 2023-06-26 01:03:14 +02:00
SerializationUtility.cs.meta SerializationUtility 2023-06-25 15:51:54 +02:00
SerializedStructures.cs ulong and grid list wrapper test 2023-07-03 23:35:29 +02:00
SerializedStructures.cs.meta Work State Serialization 2023-06-26 01:03:14 +02:00
VertexColor.ScenePartition.asmdef Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.asmdef.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00