generated from max/template-unity-project
max
3bba6da1a6
- Split local editor data into separate SO - Serializable dicts, sorted lists and sorted sets - Only delete and save loaded partitions
101 lines
2.5 KiB
C#
101 lines
2.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace VertexColor.ScenePartition
|
|
{
|
|
[Serializable]
|
|
public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
|
|
{
|
|
[SerializeField]
|
|
private List<TKey> keys = new List<TKey>();
|
|
[SerializeField]
|
|
private List<TValue> values = new List<TValue>();
|
|
|
|
public void OnBeforeSerialize()
|
|
{
|
|
keys.Clear();
|
|
values.Clear();
|
|
|
|
foreach (KeyValuePair<TKey, TValue> pair in this)
|
|
{
|
|
keys.Add(pair.Key);
|
|
values.Add(pair.Value);
|
|
}
|
|
}
|
|
|
|
public void OnAfterDeserialize()
|
|
{
|
|
Clear();
|
|
|
|
if (keys.Count != values.Count)
|
|
{
|
|
throw new Exception("Error: Key and value count does not match in the dictionary.");
|
|
}
|
|
|
|
for (int i = 0; i < keys.Count; i++)
|
|
{
|
|
Add(keys[i], values[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class SerializableSortedList<TKey, TValue> : SortedList<TKey, TValue>, ISerializationCallbackReceiver
|
|
{
|
|
[SerializeField]
|
|
private List<TKey> keys = new List<TKey>();
|
|
[SerializeField]
|
|
private List<TValue> values = new List<TValue>();
|
|
|
|
public void OnBeforeSerialize()
|
|
{
|
|
keys.Clear();
|
|
values.Clear();
|
|
|
|
foreach (KeyValuePair<TKey, TValue> pair in this)
|
|
{
|
|
keys.Add(pair.Key);
|
|
values.Add(pair.Value);
|
|
}
|
|
}
|
|
|
|
public void OnAfterDeserialize()
|
|
{
|
|
Clear();
|
|
|
|
if (keys.Count != values.Count)
|
|
{
|
|
throw new Exception("Error: Key and value count does not match in the dictionary.");
|
|
}
|
|
|
|
for (int i = 0; i < keys.Count; i++)
|
|
{
|
|
Add(keys[i], values[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class SerializableSortedSet<T> : SortedSet<T>, ISerializationCallbackReceiver
|
|
{
|
|
[SerializeField]
|
|
private List<T> elements = new List<T>();
|
|
|
|
public void OnBeforeSerialize()
|
|
{
|
|
elements.Clear();
|
|
elements.AddRange(this);
|
|
}
|
|
|
|
public void OnAfterDeserialize()
|
|
{
|
|
Clear();
|
|
|
|
for (int i = 0; i < elements.Count; i++)
|
|
{
|
|
Add(elements[i]);
|
|
}
|
|
}
|
|
}
|
|
} |