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ScenePartition Tool Interface #7
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Reference: max/ScenePartition#7
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Move all logic from ScenePartitionSO into either ScenePartition or the ScenePartitionEditor.
The editor can detect the open scene to work with (this also prevents having the user having to select the right data).
ScenePartitionSO would then be used for scene specific data that needs to be stored by version control like:
ScenePartitionEditor would then be the interface to use with the tool
Maybe create the base user interface as a scene menu. this way the users don't have to keep an separate window open and everything is quick to access. I think we still need the dedicated window to show detailed info when needed, but a lot can be done just though a few buttons.
Buttons needed:
Split into 2 tasks #12