generated from max/template-unity-project
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41df190afb
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80c90d884a
@ -1,20 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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namespace VertexColor.ScenePartition.Editor
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{
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public static class EditorGUIUtils
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{
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public static readonly Color horizontalLineColor = Color.white;
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public static void HorizontalLine(Color color)
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{
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Color prev = GUI.color;
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GUI.color = color;
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EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
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GUI.color = prev;
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}
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public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: befa2e31a4a6ae04696dcd5b72554ea4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -19,23 +19,11 @@ public static void ShowExample()
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private void OnGUI()
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{
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EditorGUILayout.LabelField("Cache", EditorStyles.boldLabel);
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using (new EditorGUILayout.HorizontalScope())
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if (GUILayout.Button("Save"))
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{
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if (GUILayout.Button("Save", EditorStyles.miniButtonLeft))
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{
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ScenePartitionSS.Save();
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}
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if (GUILayout.Button("Clear", EditorStyles.miniButtonRight))
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{
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ScenePartitionSS.Save();
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}
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ScenePartitionSS.Save();
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}
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EditorGUIUtils.HorizontalLine();
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DrawSceneDataCache();
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}
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@ -83,8 +83,6 @@ public override void OnInspectorGUI()
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{
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EditorGUILayout.LabelField($"generatedSceneGrid");
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scenePartitionSO.Data.SceneGrid.cellSize = EditorGUILayout.IntSlider("cellSize", scenePartitionSO.Data.SceneGrid.cellSize, 10, 1000);
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foreach (KeyValuePair<int, GridList> item in scenePartitionSO.Data.SceneGrid.Grid)
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{
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EditorGUILayout.LongField("gridId", item.Key);
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@ -99,6 +97,12 @@ public override void OnInspectorGUI()
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EditorGUI.indentLevel--;
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}
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}
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if (GUILayout.Button("ClearCache"))
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{
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scenePartitionSO.ClearCache();
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ScenePartitionSS.instance.SceneDataCache.Clear();
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}
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}
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}
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}
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@ -6,7 +6,7 @@ namespace VertexColor.ScenePartition.Editor
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[InitializeOnLoad]
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public class ScenePartitionSceneViewEditor : UnityEditor.Editor
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{
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private static ScenePartitionSO scenePartitionSO = null;
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private const int cellSize = 10;
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static ScenePartitionSceneViewEditor()
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{
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@ -16,50 +16,24 @@ static ScenePartitionSceneViewEditor()
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private static void HandleDuringSceneGui(SceneView sceneView)
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{
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if (Event.current.modifiers != EventModifiers.Control) return;
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if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out scenePartitionSO)) return;
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int cellSize = scenePartitionSO.Data.SceneGrid.cellSize;
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Vector3 gridPosition = CalculateGridPosition(Event.current.mousePosition);
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int gridId = SceneGrid.CalculateGridPosition(gridPosition, cellSize);
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int gridId = SceneGrid.CalculateGridPosition(gridPosition, 10);
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{ // Draw Cells.
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foreach (int id in scenePartitionSO.Data.SceneGrid.Grid.Keys)
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{
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(int x, int y) = SceneGrid.IntToIntPair(id);
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int x = Mathf.FloorToInt(gridPosition.x / cellSize);
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int z = Mathf.FloorToInt(gridPosition.z / cellSize);
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Vector3 cellOrign = new Vector3(x * cellSize, 0, y * cellSize);
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Vector3[] lines = new Vector3[] {
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new Vector3(0, 0, 0) + cellOrign, new Vector3(0, 0, cellSize) + cellOrign, // Left Bottom -> Left Top
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new Vector3(cellSize, 0, 0) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Right Bottom -> Right Top
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new Vector3(0, 0, 0) + cellOrign, new Vector3(cellSize, 0, 0) + cellOrign, // Left Bottom -> Right Bottom
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new Vector3(0, 0, cellSize) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Left Top -> Right Top
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};
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Vector3 cellOrign = new Vector3(x * cellSize, 0, z * cellSize);
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Vector3[] lines = new Vector3[] {
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new Vector3(0, 0, 0) + cellOrign, new Vector3(0, 0, cellSize) + cellOrign, // Left Bottom -> Left Top
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new Vector3(cellSize, 0, 0) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Right Bottom -> Right Top
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new Vector3(0, 0, 0) + cellOrign, new Vector3(cellSize, 0, 0) + cellOrign, // Left Bottom -> Right Bottom
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new Vector3(0, 0, cellSize) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Left Top -> Right Top
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};
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Handles.DrawLines(lines);
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}
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}
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Handles.DrawDottedLines(lines, 10.0f);
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Handles.Label(cellOrign + new Vector3(cellSize * 0.5f, 0, cellSize * 0.5f), new GUIContent($"{gridId}"));
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if (!scenePartitionSO.Data.SceneGrid.Grid.ContainsKey(gridId)) return;
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{ // Draw Selection.
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int x = Mathf.FloorToInt(gridPosition.x / cellSize);
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int z = Mathf.FloorToInt(gridPosition.z / cellSize);
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Vector3 cellOrign = new Vector3(x * cellSize, 0, z * cellSize);
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Vector3[] lines = new Vector3[] {
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new Vector3(0, 0, 0) + cellOrign, new Vector3(0, 0, cellSize) + cellOrign, // Left Bottom -> Left Top
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new Vector3(cellSize, 0, 0) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Right Bottom -> Right Top
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new Vector3(0, 0, 0) + cellOrign, new Vector3(cellSize, 0, 0) + cellOrign, // Left Bottom -> Right Bottom
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new Vector3(0, 0, cellSize) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Left Top -> Right Top
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};
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Color c = Handles.color;
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Handles.color = Color.yellow;
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Handles.DrawLines(lines);
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Handles.color = c;
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}
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// Context menu to load.
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if (Event.current.button == 1 && Event.current.type == EventType.MouseDown)
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{
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GenericMenu menu = new GenericMenu();
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@ -88,11 +62,10 @@ private static Vector3 CalculateGridPosition(Vector2 mousePosition)
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private static void Load(object gridId)
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{
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if (scenePartitionSO == null) return;
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if (gridId == null) return;
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if (gridId is not int cellId) return;
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if (gridId is not int gridPos) return;
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scenePartitionSO.LoadCell(cellId);
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}
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}
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}
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@ -57,35 +57,5 @@ private static void FindDeeplyLinkedObjectsRecursive(SortedList<ulong, ScenePart
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}
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}
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}
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public static bool TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)
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{
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scenePartitionSO = null;
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UnityEngine.SceneManagement.Scene activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
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if (activeScene == null) return false;
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string filter = $"t:{nameof(ScenePartitionSO)}";
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string[] assets = AssetDatabase.FindAssets(filter);
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if (assets == null || assets.Length <= 0) return false;
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for (int i = 0; i < assets.Length; i++)
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{
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string path = AssetDatabase.GUIDToAssetPath(assets[i]);
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ScenePartitionSO scenePartition = AssetDatabase.LoadAssetAtPath<ScenePartitionSO>(path);
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if (scenePartition == null) continue;
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if (scenePartition.SceneName == activeScene.name)
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{
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scenePartitionSO = scenePartition;
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return true;
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}
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}
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return false;
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}
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}
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}
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@ -6,7 +6,7 @@ namespace VertexColor.ScenePartition
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public class SceneGrid
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{
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[SerializeField]
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public int cellSize = 10;
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private int cellSize = 10;
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[SerializeField]
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private SceneGridDictionary grid = new SceneGridDictionary();
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